sdl2-client chatlines (neither pre-game nor main view one) do not react to enter. The chat is never sent.
Seems like the event type guards in the callbacks are broken in the sense that main_data.event already has some other event by the time they are checking "current" event. But those callbacks should be called at right time anyway, with the current design, so the guards serve no purpose in any case.
sdl2-client chatlines (neither pre-game nor main view one) do not react to enter. The chat is never sent.
Seems like the event type guards in the callbacks are broken in the sense that main_data.event already has some other event by the time they are checking "current" event. But those callbacks should be called at right time anyway, with the current design, so the guards serve no purpose in any case.