Ticket #42381

Research splash

Eröffnet am: 2021-05-24 19:16 Letztes Update: 2022-01-12 15:48

Auswertung:
Verantwortlicher:
(Keine)
Status:
Offen
Komponente:
Meilenstein:
Priorität:
5 - Mittel
Schweregrad:
5 - Mittel
Lösung:
Keine
Datei:
Keine

Details

A feature peeked at Ways of History: in games with independent bulbs accumulation per tech, let it be possible that certain percentage of bulbs committed to the current research target (25% in that game) is distributed among other currently researchable techs. I.e., if in the start of the game you can research one of 8 techs and produce 4 bulbs towards Pottery, some other tech (priority is either random or some function from tech and turn number), e.g. Masonry, gets 1 bulb. That can make technology progress more predictable and some holes in it less exploitable.

Ticket-Verlauf (2/2 Historien)

2021-05-24 19:16 Aktualisiert von: ihnatus
  • New Ticket "Research splash" created
2022-01-12 15:48 Aktualisiert von: cazfi

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