Ticket #42047

Tech trading with diplbulbcost

Eröffnet am: 2021-04-21 15:31 Letztes Update: 2022-11-26 15:22

Auswertung:
(Anonym)
Verantwortlicher:
(Keine)
Typ:
Status:
Offen
Komponente:
Meilenstein:
Priorität:
5 - Mittel
Schweregrad:
5 - Mittel
Lösung:
Keine
Datei:
Keine

Details

I'm testing v2.6.2 with the following server settings:

"diplbulbcost", 50 "techlossforgiveness", 50 "techlossrestore", 50

I think these setting are slowing down the AI turn, because AIs (playing on the same team) are continually trading all techs, losing them, and trading them all again every turn.

If diplbulbcost > 0, I'd suggest to forbid tech trading when the bulb count of the player is already negative. Or alternatively forbid it when the bulb count is going to cause techloss already (for being lower than techlossforgiveness). With my suggestion, I think these settings could be used to effectively limit the benefits of tech trading in multiplayer games too.

Ticket-Verlauf (3/3 Historien)

2021-04-21 15:31 Aktualisiert von: None
  • New Ticket "Tech trading with diplbulbcost" created
2021-11-10 10:08 Aktualisiert von: cazfi
Kommentar

Here the main question is whether we should make it actual hard rule, or just to fix AI not to do it.

Well, for S3_0 we shouldn't be adjusting rules any more, so there the answer is obviously fixing the AI. S2_6 I don't even consider at this point. The question remains for later branches (at least master).

2022-11-26 15:22 Aktualisiert von: cazfi
  • Meilenstein Update from (Keine) to S3_2 d3f

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