Ticket #41765

civ2 ruleset has two Establish Embassy move costs

Eröffnet am: 2021-03-13 19:57 Letztes Update: 2021-03-19 15:58

Auswertung:
Verantwortlicher:
Typ:
Status:
Geschlossen
Komponente:
Meilenstein:
Priorität:
5 - Mittel
Schweregrad:
5 - Mittel
Lösung:
Gefixt
Datei:
1

Details

master civ2 ruleset:

effect_action_success_move_cost_embassy -> Action_Success_Actor_Move_Cost with value 1 for action Establish Embassy

effect_action_success_establish_embassy -> Action_Success_Actor_Move_Cost with value 65535 for action Establish Embassy

Together these make 65536.

Ticket-Verlauf (3/8 Historien)

2021-03-13 19:57 Aktualisiert von: cazfi
  • New Ticket "civ2 ruleset has two Establish Embassy move costs" created
2021-03-13 20:14 Aktualisiert von: kvilhaugsvik
Kommentar

Looks like moving two different hard coded move cost to the ruleset on two different occasions. 65535 means "everything".

I could merge them (and probably other rulesets with the same problem) to a single effect with a value of 65535

2021-03-15 06:12 Aktualisiert von: kvilhaugsvik
Kommentar

Is it OK if I take this?

2021-03-15 06:24 Aktualisiert von: cazfi
  • Verantwortlicher Update from (Keine) to kvilhaugsvik
Kommentar

Reply To kvilhaugsvik

Is it OK if I take this?

That's why I have left it unassigned.

2021-03-15 20:38 Aktualisiert von: kvilhaugsvik
  • Lösung Update from Keine to Accepted
  • Meilenstein Update from (Keine) to 3.1.0 (closed)
2021-03-17 13:40 Aktualisiert von: kvilhaugsvik
  • Status Update from Offen to Geschlossen
  • Lösung Update from Accepted to Gefixt
2021-03-19 15:58 Aktualisiert von: kvilhaugsvik
Kommentar

Reply To kvilhaugsvik

Looks like moving two different hard coded move cost to the ruleset on two different occasions.

But a bug because Establish Embassy doesn't result in spy escape. See #41811

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