Demonstrate different kinds of nukes with the different nuke actions.
ICBM is already done. Non surviving actor. Unlimited range.
#41688 - free up "Nuke Units" so traditional nuke only use "Nuke City"
#41689 - tactical nukes using "Nuke Units" Surviving actor. Range of 10.
#41809 Add spy nuke to sandbox. Copy from webperimental? Nuke radius in supported version: 0.
#41702 Make Nuclear able to explode in place again by setting min range of "Nuke City" to 0 (prerequirement: getting the value from the ruleset rather than hard coding it #41701)
#41696 Document the full changes vs civ2civ3 in an integrated way when done so the documentation gets an integrated feel rather than a list of independent changes.
Demonstrate different kinds of nukes with the different nuke actions.
ICBM is already done. Non surviving actor. Unlimited range.
#41688 - free up "Nuke Units" so traditional nuke only use "Nuke City"
#41689 - tactical nukes using "Nuke Units" Surviving actor. Range of 10.
#41809 Add spy nuke to sandbox. Copy from webperimental? Nuke radius in supported version: 0.
#41702 Make Nuclear able to explode in place again by setting min range of "Nuke City" to 0 (prerequirement: getting the value from the ruleset rather than hard coding it #41701)
#41696 Document the full changes vs civ2civ3 in an integrated way when done so the documentation gets an integrated feel rather than a list of independent changes.