#45579: Barbarians start at war with everyone Open Date: 2022-09-05 19:50 Last Update: 2022-09-09 21:56 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/45579 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=45579 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2022-09-09 21:56 Updated by: cazfi Comment: Reply To cazfi The fact that barbarians are inherently in war with everyone has not been considered when implementing master "No war without no contact" rule changes. We need to adjust some parts. There's more than barbarians to this, and handling of the issue in general starts with -> #45626 Also current diplstate ("War") with barbarians can be higher than max_state ("No Contact") Let's handle this part in this ticket. --------------------------------------------------------------------- Ticket Status: Reporter: cazfi Owner: (None) Type: Patches Status: Open Priority: 5 - Medium MileStone: 3.2.0 Component: General Severity: 5 - Medium Resolution: None --------------------------------------------------------------------- Ticket details: The fact that barbarians are inherently in war with everyone has not been considered when implementing master "No war without no contact" rule changes. We need to adjust some parts. Also current diplstate ("War") with barbarians can be higher than max_state ("No Contact") -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/45579 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=45579