[Freeciv-tickets] [freeciv] #44216: Lua: missing destructors

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Tue Mar 29 05:38:50 JST 2022


#44216: Lua: missing destructors

  Open Date: 2022-03-27 22:11
Last Update: 2022-03-28 23:38

URL for this Ticket:
    https://osdn.net//projects/freeciv/ticket/44216
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Last Changes/Comment on this Ticket:
2022-03-28 23:38 Updated by: cazfi

Comment:

Reply To ihnatus
a city may already be destroyed indirectly by a unit action
That's a very valid point about the city removal method.
I don't think I've ever read through the player *removal* code, so won't say anything too final about that part yet. I know that we've never had player's *death* handled (invalidating any data structures, iterators) mid-turn, but at most flagging it in 'is_alive' to be handled in the next turn change.

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Ticket Status:

      Reporter: ihnatus
         Owner: (None)
          Type: Feature Requests
        Status: Open
      Priority: 5 - Medium
     MileStone: S3_1 d3f
     Component: Scripting API
      Severity: 5 - Medium
    Resolution: None
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Ticket details:

Since #42501 is going to be postponed to 3.2, I request separately a thing that should for better go to S3_1: ways to destroy/inactivate game objects.
Player:lose(Player winner?, LuaValue loot?) - does mostly the same as killing a king, optionally gives loot (if not ruleset standard one, specified like in game.ruleset:civstyle.gameloss_style) to winner.
Player:remove() - works as /remove command
City:destroy() - destroys a city. Maybe needs some parameters like what to do with upkept units.

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