#44164: Adjust AI_LEVEL_EXPERIMENTAL by ai_level_name_update_cb() Open Date: 2022-03-23 09:32 Last Update: 2022-03-23 09:32 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/44164 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=44164 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2022-03-23 09:32 Updated by: cazfi * New Ticket "Adjust AI_LEVEL_EXPERIMENTAL by ai_level_name_update_cb()" created --------------------------------------------------------------------- Ticket Status: Reporter: cazfi Owner: (None) Type: Patches Status: Open Priority: 5 - Medium MileStone: 3.1.0 Component: General Severity: 5 - Medium Resolution: None --------------------------------------------------------------------- Ticket details: Experimental AI level is supported only in debug builds. We already have some compatibility code, e.g., for loading game saved by debug build to non-debug build, where Experimental level AI players get converted to Hard ones. There will be more cases where such a conversion is needed with #44105 (AI level server setting). I currently believe that we could do the conversion in just one place with the support of #44100 (SPECENUM_NAME_UPDATER support for specenums), and that might be the only sensible way to do it for the ai level setting. This ticket is about introducing such ai_level_name_update_cb() function, and to make current code to use that conversion. -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/44164 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=44164