[Freeciv-tickets] [freeciv] #43153: terrain.ruleset, integrates, river, graphics

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Wed Jan 5 09:44:23 JST 2022


#43153: terrain.ruleset, integrates, river, graphics

  Open Date: 2021-11-02 20:44
Last Update: 2022-01-05 02:44

URL for this Ticket:
    https://osdn.net//projects/freeciv/ticket/43153
RSS feed for this Ticket:
    https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=43153

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Last Changes/Comment on this Ticket:
2022-01-05 02:44 Updated by: cazfi
 * Resolution Update from None to Accepted
 * Milestone Update from (None) to 3.0.0

Comment:

I'll push this to S2_6 too.

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Ticket Status:

      Reporter: ddeanbrown
         Owner: (None)
          Type: Bugs
        Status: Open
      Priority: 5 - Medium
     MileStone: 3.0.0
     Component: Client common
      Severity: 5 - Medium
    Resolution: Accepted
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Ticket details:

Seen in 3.0.0-beta2 and in 2.6.4
In terrain.ruleset, doc for "integrates" says "graphics are drawn accordingly", but that only seems to work right for roads/rails/Maglev. Not working for integrating with rivers. Requires custom ruleset to repro, so I cloned the 3.0 sandbox ruleset, hacked it the minimum required, re-named to "CanalDemo". Put the attached file CanalDemo.zip in ~/.freeciv/3.0 and unzip it, then should be able to start a game and choose CanalDemo ruleset, which needs its CanalDemo.tilespec to get the canal graphics. Don't need to actually build a canal with workers, can just use "Editing mode" to play with adding canals and rivers. Rivers and rivers, or canals and canals link up OK, but rivers and canals don't.
I suspect this has just never been implemented, so could maybe be seen as an enhancement request instead of a bug.

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URL for this Ticket:
    https://osdn.net/projects/freeciv/ticket/43153
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