[Freeciv-tickets] [freeciv] #43823: city display doesn't show > 30 workers

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Mon Feb 21 19:50:42 JST 2022


#43823: city display doesn't show > 30 workers

  Open Date: 2022-02-08 04:41
Last Update: 2022-02-21 12:50

URL for this Ticket:
    https://osdn.net//projects/freeciv/ticket/43823
RSS feed for this Ticket:
    https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=43823

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Last Changes/Comment on this Ticket:
2022-02-21 12:50 Updated by: cazfi

Comment:

Reply To alienvalkyrie
I can't currently build the gtk4 clients on my system. However, since the relevant code is literally identical between all seven branch/client combinations
gtk4-client isn't in working condition, so there would be nothing to test beyond compiling with it. And CI does that, for macOS (we don't have gtk4 libraries for ubuntu runners).
You can test that before pushing the commit to freeciv/freeciv repo by having your own clone of freeciv repo on github, enabling CI on that, and pushing there.


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Ticket Status:

      Reporter: ddeanbrown
         Owner: alienvalkyrie
          Type: Bugs
        Status: Closed
      Priority: 5 - Medium
     MileStone: 3.0.1
     Component: Gtk3.22-client
      Severity: 5 - Medium
    Resolution: Fixed
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Ticket details:

3.0.0-RC1 Seen with freeciv-gtk3.22 client, maybe others?
Seen with expanded city radius.
To repro, use sandbox ruleset, edit effects.ruleset to add

[effect_city_radius_1]
type    = "City_Radius_Sq"
value   = 5

[effect_aqueduct_base]
type    = "Size_Adj"
value   = 40

See screenshot, which was hacked in editing mode. Problem starts when pop > 30, prevents changing specialists.


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URL for this Ticket:
    https://osdn.net/projects/freeciv/ticket/43823
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