#41118: Increase city owned counter as needed Open Date: 2021-01-08 06:04 Last Update: 2022-02-14 23:26 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/41118 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=41118 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2022-02-14 23:26 Updated by: lachu Comment: 0001-Introduce-city-s-counter-iterration.patch (File ID: 8537) is the last patch (I assemble it with previous changes). Sorry for my previous patch (I forgot about resetting counter's value). I still do not understood why there should be many counter_owned counters? I known, there is type, but I thought it was temporary solution.; I hope now it will work. --------------------------------------------------------------------- Ticket Status: Reporter: cazfi Owner: (None) Type: Patches Status: Open Priority: 5 - Medium MileStone: 3.2.0 Component: General Severity: 5 - Medium Resolution: None --------------------------------------------------------------------- Ticket details: Increase city owned counters (type COUNTER_OWNED) by one every turn. Reset it to zero when city changes owner. It's best to introduce counter iterator macros already, and use them to find counters to update. This makes it to work when number and order of counters is no longer hardcoded in the future. Test this by checking from a savegame that counter information saved is what it should. -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/41118 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=41118