#43826: CodingStyle: compound literals Open Date: 2022-02-08 18:20 Last Update: 2022-02-12 23:51 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/43826 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=43826 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2022-02-12 23:51 Updated by: cazfi Comment: I still don't know if latest version of Visual Studio supports them or not. Whether that's relevant is another question. Will there ever be anyone making it possible to build freeciv with Visual Studio? (This might have the usual answer: I've ordered a new Windows laptop for making windows builds) Yes, if we are going to allow them, we should add configure checks, at least for the autotools builds, maybe also for the meson builds. --------------------------------------------------------------------- Ticket Status: Reporter: alienvalkyrie Owner: (None) Type: Patches Status: Open Priority: 5 - Medium MileStone: 3.1.0 Component: Documentation Severity: 5 - Medium Resolution: None --------------------------------------------------------------------- Ticket details: Continued from #43809. Compound literals (which look similar to struct/unition initializers) are currently only used in very few places (most prominently, the requirement_fulfilled_by_* macros in common/requirements.h). We need to figure out / decide if and how we generally want to use them, and add that information to doc/CodingStyle. -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/43826 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=43826