[Freeciv-tickets] [freeciv] #43826: CodingStyle: compound literals

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Sun Feb 13 06:51:54 JST 2022


#43826: CodingStyle: compound literals

  Open Date: 2022-02-08 18:20
Last Update: 2022-02-12 23:51

URL for this Ticket:
    https://osdn.net//projects/freeciv/ticket/43826
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Last Changes/Comment on this Ticket:
2022-02-12 23:51 Updated by: cazfi

Comment:

I still don't know if latest version of Visual Studio supports them or not. Whether that's relevant is another question. Will there ever be anyone making it possible to build freeciv with Visual Studio? (This might have the usual answer: I've ordered a new Windows laptop for making windows builds)
Yes, if we are going to allow them, we should add configure checks, at least for the autotools builds, maybe also for the meson builds.

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Ticket Status:

      Reporter: alienvalkyrie
         Owner: (None)
          Type: Patches
        Status: Open
      Priority: 5 - Medium
     MileStone: 3.1.0
     Component: Documentation
      Severity: 5 - Medium
    Resolution: None
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Ticket details:

Continued from #43809.
Compound literals (which look similar to struct/unition initializers) are currently only used in very few places (most prominently, the requirement_fulfilled_by_* macros in common/requirements.h). We need to figure out / decide if and how we generally want to use them, and add that information to doc/CodingStyle.

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