#42709: civ2civ3: infantry units can build fortresses Open Date: 2021-08-14 07:44 Last Update: 2021-08-14 08:28 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/42709 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=42709 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2021-08-14 08:28 Updated by: bard Comment: This patch introduces an important change to combat gameplay. Since this ruleset enables the "restrictinfra" rule, units use to need to spend at least 1 turn in the open before being able to attack an enemy city, and it is important the construction of fortresses in enemy territory, or around enemy cities, in order to siege them before the attack. This can also happen in classic freeciv, but I think it is even more important in civ2civ3. I always found odd the need to send nonmil workers for this task of building forts in enemy territory. For example, when I was trying to make scenarios for WW2 battles, I was always forced to add engineers to the Armor units in order to give them a chance to survive outside cities. I think this role suits better the military infantry. With this patch, infantry units can be used to secure the position and protect artillery and tanks in the open (or to siege enemy cities) without the need of civil units. It also prevents infantry from becoming obsolete by Mech Inf and Armors, allowing more varied tactics: rush attack with tanks without support of infantry, or slow advance with infantry building fortifications before the arrival of the wheeled units. This change have been in my "earth" version of the ruleset for years, and I like it, but I'm not sure if it is still ok to introduce such changes for 3.0, or better to leave it for 3.1. I uploaded both patches just in case. --------------------------------------------------------------------- Ticket Status: Reporter: bard Owner: (None) Type: Patches Status: Open Priority: 5 - Medium MileStone: (None) Component: Rulesets Severity: 5 - Medium Resolution: None --------------------------------------------------------------------- Ticket details: civ2civ3: add unit flag Fortress, and remove Airbase. - All military infantry units can build fortresses. All worker units can build airbases. - The working time required to build a base is 2 times the movement cost of the terrain. -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/42709 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=42709