fermisurfer Git
Revision | 2f09127057cc816c7b429797591f17d4baa4f45c (tree) |
---|---|
Zeit | 2015-04-15 16:33:44 |
Autor | ![]() |
Commiter | Mitsuaki Kawamura |
TEST
@@ -0,0 +1,2068 @@ | ||
1 | +/* | |
2 | +The MIT License (MIT) | |
3 | + | |
4 | +Copyright (c) 2014 Mitsuaki KAWAMURA | |
5 | + | |
6 | +Permission is hereby granted, free of charge, to any person obtaining a copy | |
7 | +of this software and associated documentation files (the "Software"), to deal | |
8 | +in the Software without restriction, including without limitation the rights | |
9 | +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
10 | +copies of the Software, and to permit persons to whom the Software is | |
11 | +furnished to do so, subject to the following conditions: | |
12 | + | |
13 | +The above copyright notice and this permission notice shall be included in | |
14 | +all copies or substantial portions of the Software. | |
15 | + | |
16 | +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
17 | +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
18 | +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
19 | +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
20 | +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
21 | +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | |
22 | +THE SOFTWARE. | |
23 | +*/ | |
24 | +#include <stdlib.h> | |
25 | +#include <stdio.h> | |
26 | +#include <math.h> | |
27 | +#include <GL/glut.h> | |
28 | +#include <omp.h> | |
29 | +/* | |
30 | + Input variables | |
31 | +*/ | |
32 | +int ng[3]; /* BZ grids */ | |
33 | +int lshift; /* Switch for shifted Brillouin zone */ | |
34 | +int nb; /* # of Bands */ | |
35 | +GLfloat bvec[3][3]; /* Resiplocal lattice vector */ | |
36 | +GLfloat ****eig; /* Eigenvalues [nb][ng[0]][ng[1]][ng[2]] */ | |
37 | +GLfloat ****mat; /* Matrix element [nb][ng[0]][ng[1]][ng[2]] */ | |
38 | +/* | |
39 | + Switch for some modes | |
40 | +*/ | |
41 | +int blackback = 1; /* Switch for black background */ | |
42 | +int fcscl = 1; /* Switch for full color scale mode */ | |
43 | +int fbz = 1; /* Switch for 1st Brillouin zone mode */ | |
44 | +int nodeline = 0; /* Switch for node lines */ | |
45 | +int lcolorbar = 1; /* Switch for colorbar */ | |
46 | +int lstereo = 1; /* Switch for the stereogram */ | |
47 | +/* | |
48 | + Variables for Brillouin zone boundaries | |
49 | +*/ | |
50 | +int nbzl; /* # of Lines of 1st Brillouin zone */ | |
51 | +GLfloat ***bzl; /* Lines of 1st BZ [nbzl][2][3] */ | |
52 | +GLfloat bragg[26][3]; /* Bragg plane vectors */ | |
53 | +GLfloat brnrm[26]; /* Norms of Bragg plane vectors */ | |
54 | +/* | |
55 | + Variables for patchs | |
56 | +*/ | |
57 | +int *ntri; /* # of triangle patch [nb] */ | |
58 | +int *draw_band; /* Switch for drawn bands [nb] */ | |
59 | +GLfloat ***nmlp; /* Normal vector of patchs [nb][ntri][3] */ | |
60 | +GLfloat ****kvp; /* K-vectors of points [nb][ntri][3][3] */ | |
61 | +GLfloat ***matp; /* Matrix elements of points [nb][ntri][3] */ | |
62 | +GLfloat ****clr; /* Colors of points [nb][ntri][3][4] */ | |
63 | +int itet = 0; | |
64 | +/* | |
65 | + Variables for nodeline | |
66 | +*/ | |
67 | +int *nnl; /* # of nodeline */ | |
68 | +GLfloat ****kvnl; /* K-vector of nodeline [nb][nnl][2][3] */ | |
69 | +/* | |
70 | + Variables for mouce & cursorkey | |
71 | +*/ | |
72 | +GLfloat sx, sy; /* Scale of mouce movement */ | |
73 | +int cx, cy; /* Starting point of drug */ | |
74 | +GLfloat scl = 1.0; /* Initial scale */ | |
75 | +GLfloat trans[3] = {0.0, 0.0, 0.0}; /* Translation */ | |
76 | +GLfloat rot[3][3] = {{1.0, 0.0, 0.0}, /* Rotation matrix */ | |
77 | + {0.0, 1.0, 0.0}, | |
78 | + {0.0, 0.0, 1.0}}; | |
79 | +/* | |
80 | + Colors | |
81 | + */ | |
82 | +GLfloat black[] = {0.0, 0.0, 0.0, 1.0}; | |
83 | +GLfloat white[] = {1.0, 1.0, 1.0, 1.0}; | |
84 | +GLfloat cyan[] = {0.0, 1.0, 1.0, 1.0}; | |
85 | +GLfloat magenta[] = {1.0, 0.0, 1.0, 1.0}; | |
86 | +GLfloat yellow[] = {1.0, 1.0, 0.0, 1.0}; | |
87 | +GLfloat red[] = {1.0, 0.0, 0.0, 1.0}; | |
88 | +GLfloat green[] = {0.0, 1.0, 0.0, 1.0}; | |
89 | +GLfloat blue[] = {0.0, 0.0, 1.0, 1.0}; | |
90 | +/* | |
91 | + Others | |
92 | +*/ | |
93 | +int query; /* Query switch */ | |
94 | +int corner[6][4]; /* Corners of tetrahedron */ | |
95 | +GLfloat def = 0.0; /* Shift of Fermi energy */ | |
96 | +enum | |
97 | + { | |
98 | + MOUSE_LEFT_BUTTON = 0, | |
99 | + MOUSE_MIDDLE_BUTTON = 1, | |
100 | + MOUSE_RIGHT_BUTTON = 2, | |
101 | + MOUSE_SCROLL_UP = 3, | |
102 | + MOUSE_SCROLL_DOWN = 4 | |
103 | + }; | |
104 | +/* | |
105 | + Input from Fermi surface file | |
106 | +*/ | |
107 | +void read_file(char *fname) | |
108 | +{ | |
109 | + int ib, i, i1, i2, i3, ierr; | |
110 | + FILE *fp; | |
111 | + /* | |
112 | + Open input file. | |
113 | + */ | |
114 | + if ((fp = fopen(fname, "r")) == NULL) { | |
115 | + printf("file open error!!\n"); | |
116 | + exit(EXIT_FAILURE); | |
117 | + } | |
118 | + printf("\n##### Brillouin zone informations ##### \n\n"); | |
119 | + /* | |
120 | + k-point grid | |
121 | + */ | |
122 | + ierr = fscanf(fp, "%d%d%d", &ng[0], &ng[1], &ng[2]); | |
123 | + if(ierr == 0) printf("error ! reading ng"); | |
124 | + printf("k point grid : %d %d %d \n", ng[0], ng[1], ng[2]); | |
125 | + /* | |
126 | + Shift of k-point grid | |
127 | + */ | |
128 | + ierr = fscanf(fp, "%d", &lshift); | |
129 | + if(ierr == 0) printf("error ! reading lshift"); | |
130 | + if(lshift == 0){ | |
131 | + printf("k point grid is not shifted \n"); | |
132 | + } | |
133 | + else if(lshift == 1){ | |
134 | + printf("k point grid is shifted on 0.5, 0.5, 0.5 . \n"); | |
135 | + } | |
136 | + else{ | |
137 | + exit(0); | |
138 | + } | |
139 | + /* | |
140 | + # of bands | |
141 | + */ | |
142 | + ierr = fscanf(fp, "%d", &nb); | |
143 | + if(ierr == 0) printf("error ! reading nb"); | |
144 | + printf("# of bands : %d \n", nb); | |
145 | + ntri = (int*)malloc(nb * sizeof(int)); | |
146 | + nnl = (int*)malloc(nb * sizeof(int)); | |
147 | + draw_band = (int*)malloc(nb * sizeof(int)); | |
148 | + for (ib = 0; ib < nb; ib++) draw_band[ib] = 1; | |
149 | + /* | |
150 | + Reciplocal lattice vectors | |
151 | + */ | |
152 | + for (i = 0; i < 3; ++i) { | |
153 | + ierr = fscanf(fp, "%e%e%e", &bvec[i][0], &bvec[i][1], &bvec[i][2]); | |
154 | + if(ierr == 0) printf("error ! reading bvec"); | |
155 | + printf("bvec %d : %f %f %f \n", i + 1, bvec[i][0], bvec[i][1], bvec[i][2]); | |
156 | + } | |
157 | + /* | |
158 | + Allocation of Kohn-Sham energies $ matrix elements | |
159 | + */ | |
160 | + eig = (GLfloat****)malloc(nb * sizeof(GLfloat***)); | |
161 | + mat = (GLfloat****)malloc(nb * sizeof(GLfloat***)); | |
162 | + for (ib = 0; ib < nb; ib++){ | |
163 | + eig[ib] = (GLfloat***)malloc(ng[0] * sizeof(GLfloat**)); | |
164 | + mat[ib] = (GLfloat***)malloc(ng[0] * sizeof(GLfloat**)); | |
165 | + for (i1 = 0; i1 < ng[0]; i1++){ | |
166 | + eig[ib][i1] = (GLfloat**)malloc(ng[1] * sizeof(GLfloat*)); | |
167 | + mat[ib][i1] = (GLfloat**)malloc(ng[1] * sizeof(GLfloat*)); | |
168 | + for (i2 = 0; i2 < ng[1]; i2++){ | |
169 | + eig[ib][i1][i2] = (GLfloat*)malloc(ng[2] * sizeof(GLfloat)); | |
170 | + mat[ib][i1][i2] = (GLfloat*)malloc(ng[2] * sizeof(GLfloat)); | |
171 | + } | |
172 | + } | |
173 | + } | |
174 | + /* | |
175 | + Kohn-Sham energies | |
176 | + */ | |
177 | + for (ib = 0; ib < nb; ++ib) { | |
178 | + for (i1 = 0; i1 < ng[0]; ++i1) { | |
179 | + for (i2 = 0; i2 < ng[1]; ++i2) { | |
180 | + for (i3 = 0; i3 < ng[2]; ++i3) { | |
181 | + ierr = fscanf(fp, "%e", &eig[ib][i1][i2][i3]); | |
182 | + } | |
183 | + } | |
184 | + } | |
185 | + } | |
186 | + /* | |
187 | + Matrix elements | |
188 | + */ | |
189 | + for (ib = 0; ib < nb; ++ib) { | |
190 | + for (i1 = 0; i1 < ng[0]; ++i1) { | |
191 | + for (i2 = 0; i2 < ng[1]; ++i2) { | |
192 | + for (i3 = 0; i3 < ng[2]; ++i3) { | |
193 | + ierr = fscanf(fp, "%e", &mat[ib][i1][i2][i3]); | |
194 | + } | |
195 | + } | |
196 | + } | |
197 | + } | |
198 | + fclose(fp); | |
199 | + /**/ | |
200 | +} /* read_file */ | |
201 | +/* | |
202 | + Initialize corners of tetrahedron | |
203 | +*/ | |
204 | +void init_corner(){ | |
205 | + int i, j; | |
206 | + int corner1[16][6][4] = { | |
207 | + /* | |
208 | + [0] min = 0-7 | |
209 | + */ | |
210 | + {{0, 1, 3, 7}, | |
211 | + {0, 1, 5, 7}, | |
212 | + {0, 2, 3, 7}, | |
213 | + {0, 2, 6, 7}, | |
214 | + {0, 4, 5, 7}, | |
215 | + {0, 4, 6, 7}}, | |
216 | + /* | |
217 | + [1] min = 1-6 | |
218 | + */ | |
219 | + {{1, 0, 2, 6}, | |
220 | + {1, 0, 4, 6}, | |
221 | + {1, 3, 2, 6}, | |
222 | + {1, 3, 7, 6}, | |
223 | + {1, 5, 4, 6}, | |
224 | + {1, 5, 7, 6}}, | |
225 | + /* | |
226 | + [2] min = 2-5 | |
227 | + */ | |
228 | + {{2, 0, 1, 5}, | |
229 | + {2, 0, 4, 5}, | |
230 | + {2, 3, 1, 5}, | |
231 | + {2, 3, 7, 5}, | |
232 | + {2, 6, 4, 5}, | |
233 | + {2, 6, 7, 5}}, | |
234 | + /* | |
235 | + [3] min = 3-4 | |
236 | + */ | |
237 | + {{4, 0, 1, 3}, | |
238 | + {4, 0, 2, 3}, | |
239 | + {4, 5, 1, 3}, | |
240 | + {4, 5, 7, 3}, | |
241 | + {4, 6, 2, 3}, | |
242 | + {4, 6, 7, 3}}, | |
243 | + /* | |
244 | + [4] min = 0-7, max = 3-4 | |
245 | + */ | |
246 | + {{0, 4, 5, 6}, | |
247 | + {1, 2, 3, 7}, | |
248 | + {0, 7, 2, 6}, | |
249 | + {0, 7, 1, 5}, | |
250 | + {0, 7, 1, 2}, | |
251 | + {0, 7, 6, 5}}, | |
252 | + /* | |
253 | + [5] min = 1-6, max = 3-4 | |
254 | + */ | |
255 | + {{0, 4, 5, 6}, | |
256 | + {1, 2, 3, 7}, | |
257 | + {1, 6, 5, 7}, | |
258 | + {1, 6, 7, 2}, | |
259 | + {1, 6, 2, 0}, | |
260 | + {1, 6, 0, 5}}, | |
261 | + /* | |
262 | + [6] min = 2-5, max = 3-4 | |
263 | + */ | |
264 | + {{0, 4, 5, 6}, | |
265 | + {1, 2, 3, 7}, | |
266 | + {2, 5, 7, 6}, | |
267 | + {2, 5, 6, 0}, | |
268 | + {2, 5, 0, 1}, | |
269 | + {2, 5, 1, 7}}, | |
270 | + /* | |
271 | + [7] min = 3-4, max = 0-7 | |
272 | + */ | |
273 | + {{0, 1, 2, 4}, | |
274 | + {7, 3, 5, 6}, | |
275 | + {3, 4, 1, 5}, | |
276 | + {3, 4, 5, 6}, | |
277 | + {3, 4, 6, 2}, | |
278 | + {3, 4, 2, 1}}, | |
279 | + /* | |
280 | + [8] min = 2-5, max = 0-7 | |
281 | + */ | |
282 | + {{0, 1, 2, 4}, | |
283 | + {7, 3, 5, 6}, | |
284 | + {2, 5, 1, 3}, | |
285 | + {2, 5, 3, 6}, | |
286 | + {2, 5, 6, 4}, | |
287 | + {2, 5, 4, 1}}, | |
288 | + /* | |
289 | + [9] min = 1-6, max = 0-7 | |
290 | + */ | |
291 | + {{0, 1, 2, 4}, | |
292 | + {7, 3, 5, 6}, | |
293 | + {1, 6, 2, 3}, | |
294 | + {1, 6, 3, 5}, | |
295 | + {1, 6, 5, 4}, | |
296 | + {1, 6, 4, 2}}, | |
297 | + /* | |
298 | + [10] min = 0-7, max = 1-6 | |
299 | + */ | |
300 | + {{1, 0, 3, 5}, | |
301 | + {6, 2, 4, 7}, | |
302 | + {0, 7, 2, 3}, | |
303 | + {0, 7, 3, 5}, | |
304 | + {0, 7, 5, 4}, | |
305 | + {0, 7, 4, 2}}, | |
306 | + /* | |
307 | + [11] min = 3-4, max = 1-6 | |
308 | + */ | |
309 | + {{1, 0, 3, 5}, | |
310 | + {6, 2, 4, 7}, | |
311 | + {3, 4, 0, 2}, | |
312 | + {3, 4, 2, 7}, | |
313 | + {3, 4, 7, 5}, | |
314 | + {3, 4, 5, 0}}, | |
315 | + /* | |
316 | + [12] min = 2-5, max = 1-6 | |
317 | + */ | |
318 | + {{1, 0, 3, 5}, | |
319 | + {6, 2, 4, 7}, | |
320 | + {2, 5, 0, 3}, | |
321 | + {2, 5, 3, 7}, | |
322 | + {2, 5, 7, 4}, | |
323 | + {2, 5, 4, 0}}, | |
324 | + /* | |
325 | + [13] min = 0-7, max = 2-5 | |
326 | + */ | |
327 | + {{2, 0, 3, 6}, | |
328 | + {5, 1, 4, 7}, | |
329 | + {0, 7, 1, 3}, | |
330 | + {0, 7, 3, 6}, | |
331 | + {0, 7, 6, 4}, | |
332 | + {0, 7, 4, 1}}, | |
333 | + /* | |
334 | + [14] min = 1-6, max = 2-5 | |
335 | + */ | |
336 | + {{2, 0, 3, 6}, | |
337 | + {5, 1, 4, 7}, | |
338 | + {1, 6, 0, 3}, | |
339 | + {1, 6, 3, 7}, | |
340 | + {1, 6, 7, 4}, | |
341 | + {1, 6, 4, 0}}, | |
342 | + /* | |
343 | + [15] min = 3-4, max = 2-5 | |
344 | + */ | |
345 | + {{2, 0, 3, 6}, | |
346 | + {5, 1, 4, 7}, | |
347 | + {3, 4, 0, 1}, | |
348 | + {3, 4, 1, 7}, | |
349 | + {3, 4, 7, 6}, | |
350 | + {3, 4, 6, 0}}, | |
351 | + }; | |
352 | + /**/ | |
353 | + for (i = 0; i < 6; ++i){ | |
354 | + for (j = 0; j < 4; ++j){ | |
355 | + corner[i][j] = corner1[itet][i][j]; | |
356 | + } | |
357 | + } | |
358 | +} | |
359 | +/* | |
360 | + Compute Bragg vetor | |
361 | +*/ | |
362 | +void bragg_vector(){ | |
363 | + int i1, i2, i3, i, ibr; | |
364 | + /**/ | |
365 | + ibr = 0; | |
366 | + /**/ | |
367 | + for(i1 = -1; i1 <= 1; ++i1){ | |
368 | + for(i2 = -1; i2 <= 1; ++i2){ | |
369 | + for(i3 = -1; i3 <= 1; ++i3){ | |
370 | + /**/ | |
371 | + if(i1 == 0 && i2 == 0 && i3 ==0){ | |
372 | + } | |
373 | + else { | |
374 | + for(i = 0; i < 3; ++i) bragg[ibr][i] = (( GLfloat)i1 * bvec[0][i] | |
375 | + + (GLfloat)i2 * bvec[1][i] | |
376 | + + (GLfloat)i3 * bvec[2][i]) * 0.5; | |
377 | + /**/ | |
378 | + brnrm[ibr] = bragg[ibr][0] * bragg[ibr][0] | |
379 | + + bragg[ibr][1] * bragg[ibr][1] | |
380 | + + bragg[ibr][2] * bragg[ibr][2]; | |
381 | + /**/ | |
382 | + ibr = ibr + 1; | |
383 | + } | |
384 | + } | |
385 | + } | |
386 | + } | |
387 | +} /* bragg_vector */ | |
388 | +/* | |
389 | + Solve linear system | |
390 | +*/ | |
391 | +GLfloat solve3(GLfloat a[3][3], GLfloat b[3]){ | |
392 | + int i; | |
393 | + GLfloat det, c[3]; | |
394 | + /**/ | |
395 | + det = a[0][0] * (a[1][1] * a[2][2] - a[1][2] * a[2][1]) | |
396 | + + a[0][1] * (a[1][2] * a[2][0] - a[1][0] * a[2][2]) | |
397 | + + a[0][2] * (a[1][0] * a[2][1] - a[1][1] * a[2][0]); | |
398 | + /**/ | |
399 | + c[0] = b[0] * (a[1][1] * a[2][2] - a[1][2] * a[2][1]) | |
400 | + + b[1] * (a[0][2] * a[2][1] - a[0][1] * a[2][2]) | |
401 | + + b[2] * (a[0][1] * a[1][2] - a[0][2] * a[1][1]); | |
402 | + /**/ | |
403 | + c[1] = b[0] * (a[1][2] * a[2][0] - a[1][0] * a[2][2]) | |
404 | + + b[1] * (a[0][0] * a[2][2] - a[0][2] * a[2][0]) | |
405 | + + b[2] * (a[0][2] * a[1][0] - a[0][0] * a[1][2]); | |
406 | + /**/ | |
407 | + c[2] = b[0] * (a[1][0] * a[2][1] - a[1][1] * a[2][0]) | |
408 | + + b[1] * (a[0][1] * a[2][0] - a[0][0] * a[2][1]) | |
409 | + + b[2] * (a[0][0] * a[1][1] - a[0][1] * a[1][0]); | |
410 | + /**/ | |
411 | + for(i=0;i<3;++i) b[i] = c[i] / det; | |
412 | + return det; | |
413 | + /**/ | |
414 | +} | |
415 | +/* | |
416 | + Corner of Bragg plane | |
417 | +*/ | |
418 | +int bragg_vert(int ibr, int jbr, int nbr, GLfloat vert[3], GLfloat vert2[3]){ | |
419 | + int kbr, i, lbr, nbr0; | |
420 | + GLfloat bmat[3][3], rhs[3], prod, thr = 0.0001, det; | |
421 | + /**/ | |
422 | + nbr0 = nbr; | |
423 | + /**/ | |
424 | + for(kbr = nbr0; kbr < 26; ++kbr){ | |
425 | + /**/ | |
426 | + for(i=0;i<3;++i) bmat[0][i] = bragg[ibr][i]; | |
427 | + for(i=0;i<3;++i) bmat[1][i] = bragg[jbr][i]; | |
428 | + for(i=0;i<3;++i) bmat[2][i] = bragg[kbr][i]; | |
429 | + /**/ | |
430 | + rhs[0] = brnrm[ibr]; | |
431 | + rhs[1] = brnrm[jbr]; | |
432 | + rhs[2] = brnrm[kbr]; | |
433 | + /* | |
434 | + if Bragg planes do not cross, roop next kbr | |
435 | + */ | |
436 | + det = solve3(bmat, rhs); | |
437 | + if(fabsf(det) < thr) continue; | |
438 | + /* | |
439 | + if vert0 = vert1, roop next kbr | |
440 | + */ | |
441 | + prod = (vert2[0] - rhs[0]) * (vert2[0] - rhs[0]) | |
442 | + + (vert2[1] - rhs[1]) * (vert2[1] - rhs[1]) | |
443 | + + (vert2[2] - rhs[2]) * (vert2[2] - rhs[2]); | |
444 | + if(prod < thr) continue; | |
445 | + /* | |
446 | + is corner really in 1st BZ ? | |
447 | + */ | |
448 | + i = 0; | |
449 | + for(lbr = 0; lbr < 26; ++lbr){ | |
450 | + prod = bragg[lbr][0] * rhs[0] | |
451 | + + bragg[lbr][1] * rhs[1] | |
452 | + + bragg[lbr][2] * rhs[2]; | |
453 | + /**/ | |
454 | + if(prod > brnrm[lbr] + thr){ | |
455 | + i = 1; | |
456 | + break; | |
457 | + } | |
458 | + } | |
459 | + if(i == 1) { | |
460 | + } | |
461 | + else{ | |
462 | + for(i=0;i<3;++i) vert[i] = rhs[i]; | |
463 | + return kbr + 1; | |
464 | + } | |
465 | + } | |
466 | + /* | |
467 | + this line is not a BZ boundary | |
468 | + */ | |
469 | + return 0; | |
470 | + /**/ | |
471 | +}/* bragg_vert */ | |
472 | +/* | |
473 | + Compute Brillouin zone boundariy lines | |
474 | +*/ | |
475 | +void bz_lines(){ | |
476 | + /**/ | |
477 | + int ibr, jbr, nbr, ibzl, i, j, lvert; | |
478 | + GLfloat vert[2][3]; | |
479 | + /**/ | |
480 | + ibzl = 0; | |
481 | + /**/ | |
482 | + for(ibr = 0; ibr < 26; ++ibr){ | |
483 | + for(jbr = 0; jbr < 26; ++jbr){ | |
484 | + /**/ | |
485 | + for(i=0;i<3;++i) vert[1][i] = 0.0; | |
486 | + nbr = 0; | |
487 | + lvert = bragg_vert(ibr, jbr, nbr, vert[0], vert[1]); | |
488 | + if(lvert == 0) continue; | |
489 | + nbr = lvert; | |
490 | + /**/ | |
491 | + lvert = bragg_vert(ibr, jbr, nbr, vert[1], vert[0]); | |
492 | + if(lvert == 0) continue; | |
493 | + /**/ | |
494 | + if(query == 1){ | |
495 | + nbzl = nbzl + 1; | |
496 | + } | |
497 | + else{ | |
498 | + for(i=0;i<2;++i) for(j=0;j<3;++j) bzl[ibzl][i][j] = vert[i][j]; | |
499 | + ibzl = ibzl + 1; | |
500 | + } | |
501 | + /**/ | |
502 | + } | |
503 | + } | |
504 | + /**/ | |
505 | + if(query == 1){ | |
506 | + printf("# of lines for BZ : %d \n", nbzl); | |
507 | + /**/ | |
508 | + bzl = (GLfloat***)malloc(nbzl * sizeof(GLfloat*)); | |
509 | + for(ibzl = 0; ibzl < nbzl; ++ibzl){ | |
510 | + bzl[ibzl] = (GLfloat**)malloc(2 * sizeof(GLfloat*)); | |
511 | + for(i = 0; i < 2; ++i){ | |
512 | + bzl[ibzl][i] = (GLfloat*)malloc(3 * sizeof(GLfloat)); | |
513 | + } | |
514 | + } | |
515 | + /**/ | |
516 | + } | |
517 | + /**/ | |
518 | +} /* bz_lines */ | |
519 | +/* | |
520 | + Max and Minimum in Brillouine zone | |
521 | +*/ | |
522 | +void max_and_min_bz(){ | |
523 | + int ib, i1, i2, i3; | |
524 | + GLfloat eigmin, eigmax, matmin, matmax; | |
525 | + /**/ | |
526 | + printf("\n##### Max. and Min. of each bands ##### \n\n"); | |
527 | + printf("Band Eig_Min. Eig_Max Mat_Min Mat_Max \n"); | |
528 | + for(ib = 0; ib < nb; ib++){ | |
529 | + eigmax = - 100000000.0000; | |
530 | + eigmin = 100000000.0000; | |
531 | + matmax = - 100000000.0000; | |
532 | + matmin = 100000000.0000; | |
533 | + for (i1 = 0; i1 < ng[0]; ++i1) { | |
534 | + for (i2 = 0; i2 < ng[1]; ++i2) { | |
535 | + for (i3 = 0; i3 < ng[2]; ++i3) { | |
536 | + if(eig[ib][i1][i2][i3] > eigmax) eigmax = eig[ib][i1][i2][i3]; | |
537 | + if(eig[ib][i1][i2][i3] < eigmin) eigmin = eig[ib][i1][i2][i3]; | |
538 | + if(mat[ib][i1][i2][i3] > matmax) matmax = mat[ib][i1][i2][i3]; | |
539 | + if(mat[ib][i1][i2][i3] < matmin) matmin = mat[ib][i1][i2][i3]; | |
540 | + } | |
541 | + } | |
542 | + } | |
543 | + printf("%d %f %f %f %f \n", ib + 1, eigmin, eigmax, matmin, matmax); | |
544 | + } | |
545 | + /**/ | |
546 | +}/* max_and_min_bz */ | |
547 | +/* | |
548 | + Sort eigenvalues | |
549 | +*/ | |
550 | +void eigsort(int n, GLfloat* eig2, GLfloat* mat2, GLfloat kvec2[][3]){ | |
551 | + int i, j, k; | |
552 | + GLfloat tmp; | |
553 | + /**/ | |
554 | + for (i = 0; i < n - 1; ++i){ | |
555 | + for (j = i + 1; j < n; ++j){ | |
556 | + if(eig2[j] < eig2[i]) { | |
557 | + tmp = eig2[j]; | |
558 | + eig2[j] = eig2[i]; | |
559 | + eig2[i] = tmp; | |
560 | + /**/ | |
561 | + tmp = mat2[j]; | |
562 | + mat2[j] = mat2[i]; | |
563 | + mat2[i] = tmp; | |
564 | + /**/ | |
565 | + for (k = 0; k < 3; ++k){ | |
566 | + tmp = kvec2[j][k]; | |
567 | + kvec2[j][k] = kvec2[i][k]; | |
568 | + kvec2[i][k] = tmp; | |
569 | + } | |
570 | + } | |
571 | + } | |
572 | + } | |
573 | +} /* eigsort */ | |
574 | +/* | |
575 | + Calculate normal vector | |
576 | +*/ | |
577 | +void normal_vec(GLfloat in1[3], GLfloat in2[3], GLfloat in3[3], GLfloat out[3]){ | |
578 | + int i; | |
579 | + GLfloat norm; | |
580 | + out[0] = in1[1] * in2[2] - in1[2] * in2[1] | |
581 | + + in2[1] * in3[2] - in2[2] * in3[1] | |
582 | + + in3[1] * in1[2] - in3[2] * in1[1]; | |
583 | + out[1] = in1[2] * in2[0] - in1[0] * in2[2] | |
584 | + + in2[2] * in3[0] - in2[0] * in3[2] | |
585 | + + in3[2] * in1[0] - in3[0] * in1[2]; | |
586 | + out[2] = in1[0] * in2[1] - in1[1] * in2[0] | |
587 | + + in2[0] * in3[1] - in2[1] * in3[0] | |
588 | + + in3[0] * in1[1] - in3[1] * in1[0]; | |
589 | + norm = sqrtf(out[0]*out[0] + out[1]*out[1] + out[2]*out[2]); | |
590 | + for(i=0;i<3;i++) out[i] = out[i] / norm; | |
591 | +} /* normal_vec */ | |
592 | +/* | |
593 | + Store triangle patch | |
594 | +*/ | |
595 | +void triangle(int ib, int nbr, GLfloat mat1[3], GLfloat kvec1[3][3]){ | |
596 | + /**/ | |
597 | + int ibr, i, j; | |
598 | + GLfloat prod[3], thr = 0.0000, mat2[3], kvec2[3][3]; | |
599 | + /**/ | |
600 | + if(fbz == 1){ | |
601 | + /**/ | |
602 | + for(ibr = nbr; ibr < 26; ++ibr){ | |
603 | + /**/ | |
604 | + for(i = 0; i < 3; ++i){ | |
605 | + prod[i] = bragg[ibr][0] * kvec1[i][0] | |
606 | + + bragg[ibr][1] * kvec1[i][1] | |
607 | + + bragg[ibr][2] * kvec1[i][2]; | |
608 | + } | |
609 | + eigsort(3, prod, mat1, kvec1); | |
610 | + /**/ | |
611 | + if(brnrm[ibr] + thr < prod[0]) { | |
612 | + return; | |
613 | + } | |
614 | + else if(brnrm[ibr] + thr < prod[1]){ | |
615 | + mat2[0] = mat1[0]; | |
616 | + mat2[1] = mat1[0] * (brnrm[ibr] - prod[1]) / (prod[0] - prod[1]) | |
617 | + + mat1[1] * (brnrm[ibr] - prod[0]) / (prod[1] - prod[0]); | |
618 | + mat2[2] = mat1[0] * (brnrm[ibr] - prod[2]) / (prod[0] - prod[2]) | |
619 | + + mat1[2] * (brnrm[ibr] - prod[0]) / (prod[2] - prod[0]); | |
620 | + for(i=0;i<3;++i) kvec2[0][i] = kvec1[0][i]; | |
621 | + for(i=0;i<3;++i) kvec2[1][i] = kvec1[0][i] * (brnrm[ibr] - prod[1]) / (prod[0] - prod[1]) | |
622 | + + kvec1[1][i] * (brnrm[ibr] - prod[0]) / (prod[1] - prod[0]); | |
623 | + for(i=0;i<3;++i) kvec2[2][i] = kvec1[0][i] * (brnrm[ibr] - prod[2]) / (prod[0] - prod[2]) | |
624 | + + kvec1[2][i] * (brnrm[ibr] - prod[0]) / (prod[2] - prod[0]); | |
625 | + triangle(ib, ibr + 1, mat2, kvec2); | |
626 | + return; | |
627 | + } | |
628 | + else if(brnrm[ibr] + thr < prod[2]){ | |
629 | + mat2[0] = mat1[0]; | |
630 | + mat2[1] = mat1[1]; | |
631 | + mat2[2] = mat1[0] * (brnrm[ibr] - prod[2]) / (prod[0] - prod[2]) | |
632 | + + mat1[2] * (brnrm[ibr] - prod[0]) / (prod[2] - prod[0]); | |
633 | + for(i=0;i<3;++i) kvec2[0][i] = kvec1[0][i]; | |
634 | + for(i=0;i<3;++i) kvec2[1][i] = kvec1[1][i]; | |
635 | + for(i=0;i<3;++i) kvec2[2][i] = kvec1[0][i] * (brnrm[ibr] - prod[2]) / (prod[0] - prod[2]) | |
636 | + + kvec1[2][i] * (brnrm[ibr] - prod[0]) / (prod[2] - prod[0]); | |
637 | + triangle(ib, ibr + 1, mat2, kvec2); | |
638 | + /**/ | |
639 | + mat2[0] = mat1[1] * (brnrm[ibr] - prod[2]) / (prod[1] - prod[2]) | |
640 | + + mat1[2] * (brnrm[ibr] - prod[1]) / (prod[2] - prod[1]); | |
641 | + mat2[1] = mat1[1]; | |
642 | + mat2[2] = mat1[0] * (brnrm[ibr] - prod[2]) / (prod[0] - prod[2]) | |
643 | + + mat1[2] * (brnrm[ibr] - prod[0]) / (prod[2] - prod[0]); | |
644 | + for(i=0;i<3;++i) kvec2[0][i] = kvec1[1][i] * (brnrm[ibr] - prod[2]) / (prod[1] - prod[2]) | |
645 | + + kvec1[2][i] * (brnrm[ibr] - prod[1]) / (prod[2] - prod[1]); | |
646 | + for(i=0;i<3;++i) kvec2[1][i] = kvec1[1][i]; | |
647 | + for(i=0;i<3;++i) kvec2[2][i] = kvec1[0][i] * (brnrm[ibr] - prod[2]) / (prod[0] - prod[2]) | |
648 | + + kvec1[2][i] * (brnrm[ibr] - prod[0]) / (prod[2] - prod[0]); | |
649 | + triangle(ib, ibr + 1, mat2, kvec2); | |
650 | + return; | |
651 | + } | |
652 | + else{ | |
653 | + } /* brnrm[ibr] + thr < prod */ | |
654 | + } /* for ibr = 1; ibr < 26*/ | |
655 | + } /* if fbz == 1 */ | |
656 | + /**/ | |
657 | + if(query == 1){ | |
658 | + ntri[ib] = ntri[ib] + 1; | |
659 | + } | |
660 | + else{ | |
661 | + normal_vec(kvec1[0], kvec1[1], kvec1[2], nmlp[ib][ntri[ib]]); | |
662 | + for(i = 0; i < 3; ++i){ | |
663 | + matp[ib][ntri[ib]][i] = mat1[i]; | |
664 | + for(j = 0; j < 3; ++j){ | |
665 | + kvp[ib][ntri[ib]][i][j] = kvec1[i][j]; | |
666 | + } | |
667 | + } | |
668 | + ntri[ib] = ntri[ib] + 1; | |
669 | + } | |
670 | + /**/ | |
671 | +}/* triangle */ | |
672 | +/* | |
673 | + Tetrahedrron method | |
674 | +*/ | |
675 | +void tetrahedron(int ib, GLfloat eig1[8], GLfloat mat1[8], GLfloat kvec1[8][3]){ | |
676 | + /**/ | |
677 | + int it, i, j; | |
678 | + GLfloat eig2[4], mat2[4], kvec2[4][3], a[4][4], kvec3[3][3], mat3[3]; | |
679 | + /**/ | |
680 | + for (it = 0; it < 6; ++it) { | |
681 | + /* | |
682 | + Define corners of the tetrahedron | |
683 | + */ | |
684 | + for (i = 0; i < 4; ++i) { | |
685 | + eig2[ i] = eig1[corner[it][i]]; | |
686 | + mat2[ i] = mat1[corner[it][i]]; | |
687 | + /**/ | |
688 | + for(j = 0; j < 3; ++j) kvec2[i][j] = bvec[0][j] * kvec1[corner[it][i]][0] | |
689 | + + bvec[1][j] * kvec1[corner[it][i]][1] | |
690 | + + bvec[2][j] * kvec1[corner[it][i]][2]; | |
691 | + } | |
692 | + /* | |
693 | + Sort of eig1 | |
694 | + */ | |
695 | + eigsort(4, eig2, mat2, kvec2); | |
696 | + for (i = 0; i < 4; ++i){ | |
697 | + for (j = 0; j < 4; ++j){ | |
698 | + a[i][j] = (0.00 - eig2[j]) / (eig2[i] - eig2[j]); | |
699 | + } | |
700 | + } | |
701 | + /* | |
702 | + Draw triangle in each cases | |
703 | + */ | |
704 | + if(eig2[0] <= 0.00 && 0.00 < eig2[1]) { | |
705 | + for(i = 0; i < 3; ++i) kvec3[0][i] = kvec2[0][i] * a[0][1] + kvec2[1][i] * a[1][0]; | |
706 | + for(i = 0; i < 3; ++i) kvec3[1][i] = kvec2[0][i] * a[0][2] + kvec2[2][i] * a[2][0]; | |
707 | + for(i = 0; i < 3; ++i) kvec3[2][i] = kvec2[0][i] * a[0][3] + kvec2[3][i] * a[3][0]; | |
708 | + mat3[0] = mat2[0] * a[0][1] + mat2[1] * a[1][0]; | |
709 | + mat3[1] = mat2[0] * a[0][2] + mat2[2] * a[2][0]; | |
710 | + mat3[2] = mat2[0] * a[0][3] + mat2[3] * a[3][0]; | |
711 | + triangle(ib, 0, mat3, kvec3); | |
712 | + } | |
713 | + else if(eig2[1] <= 0.00 && 0.00 < eig2[2]){ | |
714 | + for(i = 0; i < 3; ++i) kvec3[0][i] = kvec2[0][i] * a[0][2] + kvec2[2][i] * a[2][0]; | |
715 | + for(i = 0; i < 3; ++i) kvec3[1][i] = kvec2[0][i] * a[0][3] + kvec2[3][i] * a[3][0]; | |
716 | + for(i = 0; i < 3; ++i) kvec3[2][i] = kvec2[1][i] * a[1][2] + kvec2[2][i] * a[2][1]; | |
717 | + mat3[0] = mat2[0] * a[0][2] + mat2[2] * a[2][0]; | |
718 | + mat3[1] = mat2[0] * a[0][3] + mat2[3] * a[3][0]; | |
719 | + mat3[2] = mat2[1] * a[1][2] + mat2[2] * a[2][1]; | |
720 | + triangle(ib, 0, mat3, kvec3); | |
721 | + /**/ | |
722 | + for(i = 0; i < 3; ++i) kvec3[0][i] = kvec2[1][i] * a[1][3] + kvec2[3][i] * a[3][1]; | |
723 | + for(i = 0; i < 3; ++i) kvec3[1][i] = kvec2[0][i] * a[0][3] + kvec2[3][i] * a[3][0]; | |
724 | + for(i = 0; i < 3; ++i) kvec3[2][i] = kvec2[1][i] * a[1][2] + kvec2[2][i] * a[2][1]; | |
725 | + mat3[0] = mat2[1] * a[1][3] + mat2[3] * a[3][1]; | |
726 | + mat3[1] = mat2[0] * a[0][3] + mat2[3] * a[3][0]; | |
727 | + mat3[2] = mat2[1] * a[1][2] + mat2[2] * a[2][1]; | |
728 | + triangle(ib, 0, mat3, kvec3); | |
729 | + } | |
730 | + else if(eig2[2] <= 0.00 && 0.00 < eig2[3]){ | |
731 | + for(i = 0; i < 3; ++i) kvec3[0][i] = kvec2[3][i] * a[3][0] + kvec2[0][i] * a[0][3]; | |
732 | + for(i = 0; i < 3; ++i) kvec3[1][i] = kvec2[3][i] * a[3][1] + kvec2[1][i] * a[1][3]; | |
733 | + for(i = 0; i < 3; ++i) kvec3[2][i] = kvec2[3][i] * a[3][2] + kvec2[2][i] * a[2][3]; | |
734 | + mat3[0] = mat2[3] * a[3][0] + mat2[0] * a[0][3]; | |
735 | + mat3[1] = mat2[3] * a[3][1] + mat2[1] * a[1][3]; | |
736 | + mat3[2] = mat2[3] * a[3][2] + mat2[2] * a[2][3]; | |
737 | + triangle(ib, 0, mat3, kvec3); | |
738 | + } | |
739 | + else{ | |
740 | + } | |
741 | + } | |
742 | +}/* tetrahedron */ | |
743 | +/* | |
744 | + Patches for FSs | |
745 | +*/ | |
746 | +void fermi_patch() | |
747 | +{ | |
748 | + int ib, i1, i2, i3, ii1, ii2, ii3, j1, j2, j3, start[3], i, j; | |
749 | + GLfloat kvec1[8][3], eig1[8], mat1[8]; | |
750 | + /**/ | |
751 | + if(fbz == 1){ | |
752 | + for(i1 = 0; i1 < 3;++i1) start[i1] = - ng[i1]; | |
753 | + } | |
754 | + else{ | |
755 | + for(i1 = 0; i1 < 3;++i1) start[i1] = 0; | |
756 | + } | |
757 | + /**/ | |
758 | +#pragma omp parallel default(none) \ | |
759 | + shared(nb,ntri,start,ng,eig,mat,lshift) \ | |
760 | + private(ib,j1,j2,j3,i1,i2,i3,ii1,ii2,ii3,kvec1,eig1,mat1,i,j) | |
761 | + { | |
762 | +#pragma omp for nowait | |
763 | + for (ib = 0; ib < nb; ++ib) { | |
764 | + ntri[ib] = 0; | |
765 | + for (j1 = start[0]; j1 < ng[0]; ++j1) { | |
766 | + for (j2 = start[1]; j2 < ng[1]; ++j2) { | |
767 | + for (j3 = start[2]; j3 < ng[2]; ++j3) { | |
768 | + /**/ | |
769 | + i1 = j1; | |
770 | + i2 = j2; | |
771 | + i3 = j3; | |
772 | + ii1 = j1 + 1; | |
773 | + ii2 = j2 + 1; | |
774 | + ii3 = j3 + 1; | |
775 | + /**/ | |
776 | + kvec1[0][0] = (GLfloat)i1 / (GLfloat)ng[0]; | |
777 | + kvec1[1][0] = (GLfloat)i1 / (GLfloat)ng[0]; | |
778 | + kvec1[2][0] = (GLfloat)i1 / (GLfloat)ng[0]; | |
779 | + kvec1[3][0] = (GLfloat)i1 / (GLfloat)ng[0]; | |
780 | + kvec1[4][0] = (GLfloat)ii1 / (GLfloat)ng[0]; | |
781 | + kvec1[5][0] = (GLfloat)ii1 / (GLfloat)ng[0]; | |
782 | + kvec1[6][0] = (GLfloat)ii1 / (GLfloat)ng[0]; | |
783 | + kvec1[7][0] = (GLfloat)ii1 / (GLfloat)ng[0]; | |
784 | + /**/ | |
785 | + kvec1[0][1] = (GLfloat)i2 / (GLfloat)ng[1]; | |
786 | + kvec1[1][1] = (GLfloat)i2 / (GLfloat)ng[1]; | |
787 | + kvec1[2][1] = (GLfloat)ii2 / (GLfloat)ng[1]; | |
788 | + kvec1[3][1] = (GLfloat)ii2 / (GLfloat)ng[1]; | |
789 | + kvec1[4][1] = (GLfloat)i2 / (GLfloat)ng[1]; | |
790 | + kvec1[5][1] = (GLfloat)i2 / (GLfloat)ng[1]; | |
791 | + kvec1[6][1] = (GLfloat)ii2 / (GLfloat)ng[1]; | |
792 | + kvec1[7][1] = (GLfloat)ii2 / (GLfloat)ng[1]; | |
793 | + /**/ | |
794 | + kvec1[0][2] = (GLfloat)i3 / (GLfloat)ng[2]; | |
795 | + kvec1[1][2] = (GLfloat)ii3 / (GLfloat)ng[2]; | |
796 | + kvec1[2][2] = (GLfloat)i3 / (GLfloat)ng[2]; | |
797 | + kvec1[3][2] = (GLfloat)ii3 / (GLfloat)ng[2]; | |
798 | + kvec1[4][2] = (GLfloat)i3 / (GLfloat)ng[2]; | |
799 | + kvec1[5][2] = (GLfloat)ii3 / (GLfloat)ng[2]; | |
800 | + kvec1[6][2] = (GLfloat)i3 / (GLfloat)ng[2]; | |
801 | + kvec1[7][2] = (GLfloat)ii3 / (GLfloat)ng[2]; | |
802 | + /**/ | |
803 | + if(lshift == 1){ | |
804 | + for(i=0;i<8;i++)for(j=0;j<3;j++) kvec1[i][j] = kvec1[i][j] + 0.50 / (GLfloat)ng[j]; | |
805 | + } | |
806 | + /**/ | |
807 | + if(i1 < 0) i1 = i1 + ng[0]; | |
808 | + if(i2 < 0) i2 = i2 + ng[1]; | |
809 | + if(i3 < 0) i3 = i3 + ng[2]; | |
810 | + if(ii1 < 0) ii1 = ii1 + ng[0]; | |
811 | + if(ii2 < 0) ii2 = ii2 + ng[1]; | |
812 | + if(ii3 < 0) ii3 = ii3 + ng[2]; | |
813 | + /**/ | |
814 | + if(ii1 >= ng[0]) ii1 = 0; | |
815 | + if(ii2 >= ng[1]) ii2 = 0; | |
816 | + if(ii3 >= ng[2]) ii3 = 0; | |
817 | + /**/ | |
818 | + eig1[0] = eig[ib][ i1][ i2][ i3]; | |
819 | + eig1[1] = eig[ib][ i1][ i2][ii3]; | |
820 | + eig1[2] = eig[ib][ i1][ii2][ i3]; | |
821 | + eig1[3] = eig[ib][ i1][ii2][ii3]; | |
822 | + eig1[4] = eig[ib][ii1][ i2][ i3]; | |
823 | + eig1[5] = eig[ib][ii1][ i2][ii3]; | |
824 | + eig1[6] = eig[ib][ii1][ii2][ i3]; | |
825 | + eig1[7] = eig[ib][ii1][ii2][ii3]; | |
826 | + /**/ | |
827 | + mat1[0] = mat[ib][ i1][ i2][ i3]; | |
828 | + mat1[1] = mat[ib][ i1][ i2][ii3]; | |
829 | + mat1[2] = mat[ib][ i1][ii2][ i3]; | |
830 | + mat1[3] = mat[ib][ i1][ii2][ii3]; | |
831 | + mat1[4] = mat[ib][ii1][ i2][ i3]; | |
832 | + mat1[5] = mat[ib][ii1][ i2][ii3]; | |
833 | + mat1[6] = mat[ib][ii1][ii2][ i3]; | |
834 | + mat1[7] = mat[ib][ii1][ii2][ii3]; | |
835 | + /**/ | |
836 | + tetrahedron(ib, eig1, mat1, kvec1); | |
837 | + } | |
838 | + } | |
839 | + } | |
840 | + } | |
841 | + } /** End of parallel region **/ | |
842 | + /**/ | |
843 | + if(query == 1){ | |
844 | + printf("band # of patchs \n"); | |
845 | + for(ib =0; ib < nb; ib++){ | |
846 | + printf("%d %d \n", ib + 1, ntri[ib]); | |
847 | + } | |
848 | + printf("\n"); | |
849 | + /* | |
850 | + Allocation of triangler patches | |
851 | + */ | |
852 | + nmlp = (GLfloat***)malloc(nb * sizeof(GLfloat**)); | |
853 | + matp = (GLfloat***)malloc(nb * sizeof(GLfloat**)); | |
854 | + clr = (GLfloat****)malloc(nb * sizeof(GLfloat***)); | |
855 | + kvp = (GLfloat****)malloc(nb * sizeof(GLfloat***)); | |
856 | + for (ib = 0; ib < nb; ++ib) { | |
857 | + nmlp[ib] = (GLfloat**)malloc(ntri[ib] * sizeof(GLfloat*)); | |
858 | + matp[ib] = (GLfloat**)malloc(ntri[ib] * sizeof(GLfloat*)); | |
859 | + clr[ib] = (GLfloat***)malloc(ntri[ib] * sizeof(GLfloat**)); | |
860 | + kvp[ib] = (GLfloat***)malloc(ntri[ib] * sizeof(GLfloat**)); | |
861 | + for (i1 = 0; i1 < ntri[ib]; ++i1){ | |
862 | + nmlp[ib][i1] = (GLfloat*)malloc(3 * sizeof(GLfloat)); | |
863 | + matp[ib][i1] = (GLfloat*)malloc(3 * sizeof(GLfloat)); | |
864 | + clr[ib][i1] = (GLfloat**)malloc(3 * sizeof(GLfloat*)); | |
865 | + kvp[ib][i1] = (GLfloat**)malloc(3 * sizeof(GLfloat*)); | |
866 | + for (i2 = 0; i2 < 3; ++i2){ | |
867 | + kvp[ib][i1][i2] = (GLfloat*)malloc(3 * sizeof(GLfloat)); | |
868 | + clr[ib][i1][i2] = (GLfloat*)malloc(4 * sizeof(GLfloat)); | |
869 | + } | |
870 | + } | |
871 | + } | |
872 | + /**/ | |
873 | + } | |
874 | + /**/ | |
875 | +} /* fermi_patch */ | |
876 | +/* | |
877 | + Max. & Min. of matrix elements. | |
878 | +*/ | |
879 | +void max_and_min(){ | |
880 | + int ib, itri, i, j, ierr; | |
881 | + GLfloat matmax, matmin, mat2; | |
882 | + /**/ | |
883 | + matmax = - 100000000.0000; | |
884 | + matmin = 100000000.0000; | |
885 | + /**/ | |
886 | + for(ib = 0; ib < nb; ib++){ | |
887 | + for(itri = 0; itri < ntri[ib]; ++itri){ | |
888 | + for(i = 0; i < 3; ++i){ | |
889 | + if(matp[ib][itri][i] > matmax) matmax = matp[ib][itri][i]; | |
890 | + if(matp[ib][itri][i] < matmin) matmin = matp[ib][itri][i]; | |
891 | + } | |
892 | + } | |
893 | + } | |
894 | + /**/ | |
895 | + printf("Max. value : %f \n", matmax); | |
896 | + printf("Min. value : %f \n \n", matmin); | |
897 | + /**/ | |
898 | + if(fcscl == 2){ | |
899 | + printf("Set min. value : "); | |
900 | + ierr = scanf("%f", &matmin); | |
901 | + if(ierr == 0) printf("error ! reading min"); | |
902 | + printf("Set max. value : "); | |
903 | + ierr = scanf("%f", &matmax); | |
904 | + if(ierr == 0) printf("error ! reading max"); | |
905 | + } | |
906 | + /**/ | |
907 | + if(fcscl == 1 || fcscl == 2){ | |
908 | + for(ib = 0; ib < nb; ib++){ | |
909 | + for(itri = 0; itri < ntri[ib]; ++itri){ | |
910 | + for (i = 0; i < 3; ++i){ | |
911 | + /**/ | |
912 | + mat2 = (matp[ib][itri][i] - matmin) / (matmax - matmin); | |
913 | + mat2 = mat2 * 4.0; | |
914 | + /**/ | |
915 | + if(mat2 <= 1.0) { | |
916 | + for(j=0;j<4;++j) clr[ib][itri][i][j] = cyan[j] * mat2 + blue[j] * (1.0 - mat2); | |
917 | + } | |
918 | + else if(mat2 <= 2.0){ | |
919 | + mat2 = mat2 - 1.0; | |
920 | + for(j=0;j<4;++j) clr[ib][itri][i][j] = green[j] * mat2 + cyan[j] * (1.0 - mat2); | |
921 | + } | |
922 | + else if(mat2 <= 3.0){ | |
923 | + mat2 = mat2 - 2.0; | |
924 | + for(j=0;j<4;++j) clr[ib][itri][i][j] = yellow[j] * mat2 + green[j] * (1.0 - mat2); | |
925 | + } | |
926 | + else{ | |
927 | + mat2 = mat2 - 3.0; | |
928 | + for(j=0;j<4;++j) clr[ib][itri][i][j] = red[j] * mat2 + yellow[j] * (1.0 - mat2); | |
929 | + } | |
930 | + } | |
931 | + } | |
932 | + } | |
933 | + } | |
934 | + else if(fcscl == 4){ | |
935 | + for(ib = 0; ib < nb; ib++){ | |
936 | + for(itri = 0; itri < ntri[ib]; ++itri){ | |
937 | + for (i = 0; i < 3; ++i){ | |
938 | + /**/ | |
939 | + mat2 = matp[ib][itri][i] / 6.283185307; | |
940 | + mat2 = mat2 - floorf(mat2); | |
941 | + mat2 = mat2 * 6.0; | |
942 | + /**/ | |
943 | + if(mat2 <= 1.0) { | |
944 | + for(j=0;j<4;++j) clr[ib][itri][i][j] = yellow[j] * mat2 + red[j] * (1.0 - mat2); | |
945 | + } | |
946 | + else if(mat2 <= 2.0){ | |
947 | + mat2 = mat2 - 1.0; | |
948 | + for(j=0;j<4;++j) clr[ib][itri][i][j] = green[j] * mat2 + yellow[j] * (1.0 - mat2); | |
949 | + } | |
950 | + else if(mat2 <= 3.0){ | |
951 | + mat2 = mat2 - 2.0; | |
952 | + for(j=0;j<4;++j) clr[ib][itri][i][j] = cyan[j] * mat2 + green[j] * (1.0 - mat2); | |
953 | + } | |
954 | + else if(mat2 <= 4.0){ | |
955 | + mat2 = mat2 - 3.0; | |
956 | + for(j=0;j<4;++j) clr[ib][itri][i][j] = blue[j] * mat2 + cyan[j] * (1.0 - mat2); | |
957 | + } | |
958 | + else if(mat2 <= 5.0){ | |
959 | + mat2 = mat2 - 4.0; | |
960 | + for(j=0;j<4;++j) clr[ib][itri][i][j] = magenta[j] * mat2 + blue[j] * (1.0 - mat2); | |
961 | + } | |
962 | + else{ | |
963 | + mat2 = mat2 - 5.0; | |
964 | + for(j=0;j<4;++j) clr[ib][itri][i][j] = red[j] * mat2 + magenta[j] * (1.0 - mat2); | |
965 | + } | |
966 | + } | |
967 | + } | |
968 | + } | |
969 | + } | |
970 | + else{ | |
971 | + for(ib = 0; ib < nb; ib++){ | |
972 | + /**/ | |
973 | + mat2 = 1.0 / (GLfloat)(nb - 1) * (GLfloat)ib; | |
974 | + mat2 = mat2 * 4.0; | |
975 | + /**/ | |
976 | + if(mat2 <= 1.0) { | |
977 | + for(itri = 0; itri < ntri[ib]; ++itri){ | |
978 | + for (i = 0; i < 3; ++i){ | |
979 | + for(j=0;j<4;++j) clr[ib][itri][i][j] = cyan[j] * mat2 + blue[j] * (1.0 - mat2); | |
980 | + } | |
981 | + } | |
982 | + } | |
983 | + else if(mat2 <= 2.0){ | |
984 | + mat2 = mat2 - 1.0; | |
985 | + for(itri = 0; itri < ntri[ib]; ++itri){ | |
986 | + for (i = 0; i < 3; ++i){ | |
987 | + for(j=0;j<4;++j) clr[ib][itri][i][j] = green[j] * mat2 + cyan[j] * (1.0 - mat2); | |
988 | + } | |
989 | + } | |
990 | + } | |
991 | + else if(mat2 <= 3.0){ | |
992 | + mat2 = mat2 - 2.0; | |
993 | + for(itri = 0; itri < ntri[ib]; ++itri){ | |
994 | + for (i = 0; i < 3; ++i){ | |
995 | + for(j=0;j<4;++j) clr[ib][itri][i][j] = yellow[j] * mat2 + green[j] * (1.0 - mat2); | |
996 | + } | |
997 | + } | |
998 | + } | |
999 | + else{ | |
1000 | + mat2 = mat2 - 3.0; | |
1001 | + for(itri = 0; itri < ntri[ib]; ++itri){ | |
1002 | + for (i = 0; i < 3; ++i){ | |
1003 | + for(j=0;j<4;++j) clr[ib][itri][i][j] = red[j] * mat2 + yellow[j] * (1.0 - mat2); | |
1004 | + } | |
1005 | + } | |
1006 | + } | |
1007 | + } | |
1008 | + } | |
1009 | + /**/ | |
1010 | +} /* max_and_min */ | |
1011 | +/* | |
1012 | + Node line | |
1013 | +*/ | |
1014 | +void calc_nodeline(){ | |
1015 | + int ib, itri, i, j; | |
1016 | + GLfloat mprod[2]; | |
1017 | + /* | |
1018 | + Query | |
1019 | + */ | |
1020 | +#pragma omp parallel default(none) \ | |
1021 | + shared(nb,nnl,matp,ntri) \ | |
1022 | + private(ib,itri,mprod) | |
1023 | + { | |
1024 | +#pragma omp for | |
1025 | + for(ib = 0; ib < nb; ib++){ | |
1026 | + nnl[ib] = 0; | |
1027 | + for(itri = 0; itri < ntri[ib]; ++itri){ | |
1028 | + /**/ | |
1029 | + mprod[0] = matp[ib][itri][0] * matp[ib][itri][1]; | |
1030 | + mprod[1] = matp[ib][itri][1] * matp[ib][itri][2]; | |
1031 | + /**/ | |
1032 | + if( fabsf(matp[ib][itri][0]) < 0.00001 && fabsf(matp[ib][itri][1]) < 0.00001){ | |
1033 | + nnl[ib] = nnl[ib] + 1; | |
1034 | + } | |
1035 | + else if(fabsf(matp[ib][itri][0]) < 0.00001 && fabsf(matp[ib][itri][2]) < 0.00001){ | |
1036 | + nnl[ib] = nnl[ib] + 1; | |
1037 | + } | |
1038 | + else if(fabsf(matp[ib][itri][1]) < 0.00001 && fabsf(matp[ib][itri][2]) < 0.00001){ | |
1039 | + nnl[ib] = nnl[ib] + 1; | |
1040 | + } | |
1041 | + else if(mprod[0] < 0.0){ | |
1042 | + if(mprod[1] < 0.0){ | |
1043 | + nnl[ib] = nnl[ib] + 1; | |
1044 | + } | |
1045 | + else{ | |
1046 | + nnl[ib] = nnl[ib] + 1; | |
1047 | + } | |
1048 | + } | |
1049 | + else if(mprod[1] < 0.0){ | |
1050 | + nnl[ib] = nnl[ib] + 1; | |
1051 | + } | |
1052 | + } | |
1053 | + } | |
1054 | + } /** End of parallel region **/ | |
1055 | + /**/ | |
1056 | + printf("band # of nodeline \n"); | |
1057 | + for(ib =0; ib < nb; ib++){ | |
1058 | + printf("%d %d \n", ib + 1, nnl[ib]); | |
1059 | + } | |
1060 | + printf("\n"); | |
1061 | + /* | |
1062 | + Allocation of nodeline | |
1063 | + */ | |
1064 | + kvnl = (GLfloat****)malloc(nb * sizeof(GLfloat***)); | |
1065 | + for (ib = 0; ib < nb; ++ib) { | |
1066 | + kvnl[ib] = (GLfloat***)malloc(nnl[ib] * sizeof(GLfloat**)); | |
1067 | + for (i = 0; i < nnl[ib]; ++i){ | |
1068 | + kvnl[ib][i] = (GLfloat**)malloc(2 * sizeof(GLfloat*)); | |
1069 | + for (j = 0; j < 2; ++j){ | |
1070 | + kvnl[ib][i][j] = (GLfloat*)malloc(3 * sizeof(GLfloat)); | |
1071 | + } | |
1072 | + } | |
1073 | + } | |
1074 | + /**/ | |
1075 | +#pragma omp parallel default(none) \ | |
1076 | + shared(nb,nnl,matp,kvnl,kvp,ntri) \ | |
1077 | + private(ib,itri,mprod,i) | |
1078 | + { | |
1079 | +#pragma omp for | |
1080 | + for(ib = 0; ib < nb; ib++){ | |
1081 | + nnl[ib] = 0; | |
1082 | + for(itri = 0; itri < ntri[ib]; ++itri){ | |
1083 | + /**/ | |
1084 | + mprod[0] = matp[ib][itri][0] * matp[ib][itri][1]; | |
1085 | + mprod[1] = matp[ib][itri][1] * matp[ib][itri][2]; | |
1086 | + /**/ | |
1087 | + if( fabsf(matp[ib][itri][0]) < 0.00001 && fabsf(matp[ib][itri][1]) < 0.00001){ | |
1088 | + for(i=0;i<3;++i)kvnl[ib][nnl[ib]][0][i] = kvp[ib][itri][0][i]; | |
1089 | + for(i=0;i<3;++i)kvnl[ib][nnl[ib]][1][i] = kvp[ib][itri][1][i]; | |
1090 | + nnl[ib] = nnl[ib] + 1; | |
1091 | + } | |
1092 | + else if(fabsf(matp[ib][itri][0]) < 0.00001 && fabsf(matp[ib][itri][2]) < 0.00001){ | |
1093 | + for(i=0;i<3;++i)kvnl[ib][nnl[ib]][0][i] = kvp[ib][itri][0][i]; | |
1094 | + for(i=0;i<3;++i)kvnl[ib][nnl[ib]][1][i] = kvp[ib][itri][2][i]; | |
1095 | + nnl[ib] = nnl[ib] + 1; | |
1096 | + } | |
1097 | + else if(fabsf(matp[ib][itri][1]) < 0.00001 && fabsf(matp[ib][itri][2]) < 0.00001){ | |
1098 | + for(i=0;i<3;++i)kvnl[ib][nnl[ib]][0][i] = kvp[ib][itri][1][i]; | |
1099 | + for(i=0;i<3;++i)kvnl[ib][nnl[ib]][1][i] = kvp[ib][itri][2][i]; | |
1100 | + nnl[ib] = nnl[ib] + 1; | |
1101 | + } | |
1102 | + else if(mprod[0] < 0.0){ | |
1103 | + if(mprod[1] < 0.0){ | |
1104 | + for(i=0;i<3;++i)kvnl[ib][nnl[ib]][0][i] = 1.0 / (matp[ib][itri][0] - matp[ib][itri][1]) | |
1105 | + * (( 0.0 - matp[ib][itri][1]) * kvp[ib][itri][0][i] | |
1106 | + + (matp[ib][itri][0] - 0.0) * kvp[ib][itri][1][i]); | |
1107 | + for(i=0;i<3;++i)kvnl[ib][nnl[ib]][1][i] = 1.0 / (matp[ib][itri][1] - matp[ib][itri][2]) | |
1108 | + * (( 0.0 - matp[ib][itri][2]) * kvp[ib][itri][1][i] | |
1109 | + + (matp[ib][itri][1] - 0.0) * kvp[ib][itri][2][i]); | |
1110 | + nnl[ib] = nnl[ib] + 1; | |
1111 | + } | |
1112 | + else{ | |
1113 | + for(i=0;i<3;++i)kvnl[ib][nnl[ib]][0][i] = 1.0 / (matp[ib][itri][0] - matp[ib][itri][1]) | |
1114 | + * (( 0.0 - matp[ib][itri][1]) * kvp[ib][itri][0][i] | |
1115 | + + (matp[ib][itri][0] - 0.0) * kvp[ib][itri][1][i]); | |
1116 | + for(i=0;i<3;++i)kvnl[ib][nnl[ib]][1][i] = 1.0 / (matp[ib][itri][0] - matp[ib][itri][2]) | |
1117 | + * (( 0.0 - matp[ib][itri][2]) * kvp[ib][itri][0][i] | |
1118 | + + (matp[ib][itri][0] - 0.0) * kvp[ib][itri][2][i]); | |
1119 | + nnl[ib] = nnl[ib] + 1; | |
1120 | + } | |
1121 | + } | |
1122 | + else if(mprod[1] < 0.0){ | |
1123 | + for(i=0;i<3;++i)kvnl[ib][nnl[ib]][0][i] = 1.0 / (matp[ib][itri][0] - matp[ib][itri][2]) | |
1124 | + * (( 0.0 - matp[ib][itri][2]) * kvp[ib][itri][0][i] | |
1125 | + + (matp[ib][itri][0] - 0.0) * kvp[ib][itri][2][i]); | |
1126 | + for(i=0;i<3;++i)kvnl[ib][nnl[ib]][1][i] = 1.0 / (matp[ib][itri][1] - matp[ib][itri][2]) | |
1127 | + * (( 0.0 - matp[ib][itri][2]) * kvp[ib][itri][1][i] | |
1128 | + + (matp[ib][itri][1] - 0.0) * kvp[ib][itri][2][i]); | |
1129 | + nnl[ib] = nnl[ib] + 1; | |
1130 | + } | |
1131 | + } | |
1132 | + } | |
1133 | + } /** End of parallel region **/ | |
1134 | +} | |
1135 | +/* | |
1136 | + Draw Fermi surfaces | |
1137 | +*/ | |
1138 | +void draw_fermi(){ | |
1139 | + /**/ | |
1140 | + int i, j, ib, itri; | |
1141 | + GLfloat vect[3]; | |
1142 | + /* | |
1143 | + Triagle patchs | |
1144 | + */ | |
1145 | + for(ib = 0;ib < nb; ib++){ | |
1146 | + /**/ | |
1147 | + if(draw_band[ib] == 1){ | |
1148 | +#pragma omp parallel default(none) \ | |
1149 | + shared(ib,ntri,rot,trans,nmlp,kvp,clr) \ | |
1150 | + private(itri,i,j,vect) | |
1151 | + glBegin(GL_TRIANGLES); | |
1152 | + { | |
1153 | +#pragma omp for | |
1154 | + for(itri = 0; itri < ntri[ib]; ++itri){ | |
1155 | + /**/ | |
1156 | + for(j = 0; j < 3; ++j) vect[j] = rot[j][0] * nmlp[ib][itri][0] | |
1157 | + + rot[j][1] * nmlp[ib][itri][1] | |
1158 | + + rot[j][2] * nmlp[ib][itri][2]; | |
1159 | + glNormal3fv(vect); | |
1160 | + /**/ | |
1161 | + for (i = 0; i < 3; ++i){ | |
1162 | + /**/ | |
1163 | + for(j = 0; j < 3; ++j) vect[j] = rot[j][0] * kvp[ib][itri][i][0] | |
1164 | + + rot[j][1] * kvp[ib][itri][i][1] | |
1165 | + + rot[j][2] * kvp[ib][itri][i][2] | |
1166 | + + trans[j]; | |
1167 | + /**/ | |
1168 | + glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, clr[ib][itri][i]); | |
1169 | + glVertex3fv(vect); | |
1170 | + } | |
1171 | + } | |
1172 | + glEnd(); | |
1173 | + } /** End of parallel region **/ | |
1174 | + } | |
1175 | + /**/ | |
1176 | + } | |
1177 | + /* | |
1178 | + Nodeline | |
1179 | + */ | |
1180 | + if(nodeline == 1){ | |
1181 | + glLineWidth(10.0); | |
1182 | + glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, black); | |
1183 | + glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, black); | |
1184 | + glBegin(GL_LINES); | |
1185 | + for(ib = 0;ib < nb; ib++){ | |
1186 | + /**/ | |
1187 | + if(draw_band[ib] == 1){ | |
1188 | + for(itri = 0; itri < nnl[ib]; ++itri){ | |
1189 | + for (i = 0; i < 2; ++i){ | |
1190 | + /**/ | |
1191 | + for(j = 0; j < 3; ++j) vect[j] = rot[j][0] * kvnl[ib][itri][i][0] | |
1192 | + + rot[j][1] * kvnl[ib][itri][i][1] | |
1193 | + + rot[j][2] * kvnl[ib][itri][i][2] | |
1194 | + + trans[j] + 0.001; | |
1195 | + /**/ | |
1196 | + glVertex3fv(vect); | |
1197 | + } | |
1198 | + } | |
1199 | + } | |
1200 | + /**/ | |
1201 | + } | |
1202 | + glEnd(); | |
1203 | + } | |
1204 | + /**/ | |
1205 | +} /* draw_ferm */ | |
1206 | +/* | |
1207 | + Draw lines of BZ boundaries | |
1208 | +*/ | |
1209 | +void draw_bz_lines(){ | |
1210 | + /**/ | |
1211 | + int ibzl, i, j; | |
1212 | + GLfloat bzl2[3], bvec2[3][3], linecolor[4]; | |
1213 | + /**/ | |
1214 | + if(blackback == 1){ | |
1215 | + for(i=0;i<4;i++) linecolor[i] = white[i]; | |
1216 | + } | |
1217 | + else{ | |
1218 | + for(i=0;i<4;i++) linecolor[i] = black[i]; | |
1219 | + } | |
1220 | + /**/ | |
1221 | + glLineWidth(2.0); | |
1222 | + glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, linecolor); | |
1223 | + glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, linecolor); | |
1224 | + /**/ | |
1225 | + if(fbz == 1){ | |
1226 | + /**/ | |
1227 | + glBegin(GL_LINES); | |
1228 | + for(ibzl = 0; ibzl < nbzl; ++ibzl){ | |
1229 | + for(i = 0; i< 2; ++i){ | |
1230 | + for(j = 0; j < 3; ++j) bzl2[j] = rot[j][0] * bzl[ibzl][i][0] | |
1231 | + + rot[j][1] * bzl[ibzl][i][1] | |
1232 | + + rot[j][2] * bzl[ibzl][i][2] | |
1233 | + + trans[j]; | |
1234 | + glVertex3fv(bzl2); | |
1235 | + } | |
1236 | + } | |
1237 | + glEnd(); | |
1238 | + /**/ | |
1239 | + } | |
1240 | + else{ | |
1241 | + /**/ | |
1242 | + for(i = 0; i < 3; ++i){ | |
1243 | + for(j = 0; j < 3; ++j){ | |
1244 | + bvec2[i][j] = rot[j][0] * bvec[i][0] | |
1245 | + + rot[j][1] * bvec[i][1] | |
1246 | + + rot[j][2] * bvec[i][2]; | |
1247 | + } | |
1248 | + } | |
1249 | + /**/ | |
1250 | + glBegin(GL_LINE_STRIP); | |
1251 | + for(i=0;i<3;++i) bzl2[i] = trans[i] ; glVertex3fv(bzl2); | |
1252 | + for(i=0;i<3;++i) bzl2[i] = trans[i] + bvec2[0][i] ; glVertex3fv(bzl2); | |
1253 | + for(i=0;i<3;++i) bzl2[i] = trans[i] + bvec2[0][i] + bvec2[1][i] ; glVertex3fv(bzl2); | |
1254 | + for(i=0;i<3;++i) bzl2[i] = trans[i] + bvec2[0][i] + bvec2[1][i] + bvec2[2][i]; glVertex3fv(bzl2); | |
1255 | + for(i=0;i<3;++i) bzl2[i] = trans[i] + bvec2[1][i] + bvec2[2][i]; glVertex3fv(bzl2); | |
1256 | + for(i=0;i<3;++i) bzl2[i] = trans[i] + bvec2[1][i] ; glVertex3fv(bzl2); | |
1257 | + for(i=0;i<3;++i) bzl2[i] = trans[i] ; glVertex3fv(bzl2); | |
1258 | + for(i=0;i<3;++i) bzl2[i] = trans[i] + bvec2[2][i]; glVertex3fv(bzl2); | |
1259 | + for(i=0;i<3;++i) bzl2[i] = trans[i] + bvec2[0][i] + bvec2[2][i]; glVertex3fv(bzl2); | |
1260 | + for(i=0;i<3;++i) bzl2[i] = trans[i] + bvec2[0][i] + bvec2[1][i] + bvec2[2][i]; glVertex3fv(bzl2); | |
1261 | + for(i=0;i<3;++i) bzl2[i] = trans[i] + bvec2[0][i] + bvec2[2][i]; glVertex3fv(bzl2); | |
1262 | + for(i=0;i<3;++i) bzl2[i] = trans[i] + bvec2[0][i] ; glVertex3fv(bzl2); | |
1263 | + for(i=0;i<3;++i) bzl2[i] = trans[i] ; glVertex3fv(bzl2); | |
1264 | + for(i=0;i<3;++i) bzl2[i] = trans[i] + bvec2[2][i]; glVertex3fv(bzl2); | |
1265 | + for(i=0;i<3;++i) bzl2[i] = trans[i] + bvec2[1][i] + bvec2[2][i]; glVertex3fv(bzl2); | |
1266 | + for(i=0;i<3;++i) bzl2[i] = trans[i] + bvec2[1][i] ; glVertex3fv(bzl2); | |
1267 | + for(i=0;i<3;++i) bzl2[i] = trans[i] + bvec2[0][i] + bvec2[1][i] ; glVertex3fv(bzl2); | |
1268 | + glEnd(); | |
1269 | + /**/ | |
1270 | + } | |
1271 | + /**/ | |
1272 | + glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, black); | |
1273 | + /**/ | |
1274 | +} /* draw bz_lines */ | |
1275 | +/* | |
1276 | + Draw color scale | |
1277 | +*/ | |
1278 | +void draw_colorbar() | |
1279 | +{ | |
1280 | + int i, j; | |
1281 | + GLfloat mat2, barcolor[4]; | |
1282 | + GLfloat colorbar[13][3] = { | |
1283 | + { 0.0, 0.0, 1.0 }, | |
1284 | + { -1.0, -1.0, 0.0 }, | |
1285 | + { -1.0, -1.0 - 0.1, 0.0 }, | |
1286 | + { -0.5, -1.0, 0.0 }, | |
1287 | + { -0.5, -1.0 - 0.1, 0.0 }, | |
1288 | + { 0.0, -1.0, 0.0 }, | |
1289 | + { 0.0, -1.0 - 0.1, 0.0 }, | |
1290 | + { 0.5, -1.0, 0.0 }, | |
1291 | + { 0.5, -1.0 - 0.1, 0.0 }, | |
1292 | + { 1.0, -1.0, 0.0 }, | |
1293 | + { 1.0, -1.0 - 0.1, 0.0 }, | |
1294 | + { 0.0, -1.0, 0.00001 }, | |
1295 | + { 0.0, -1.0 - 0.1, 0.00001 } | |
1296 | + }; | |
1297 | + /**/ | |
1298 | + if(fcscl == 1 || fcscl == 2){ | |
1299 | + glBegin(GL_TRIANGLE_STRIP); | |
1300 | + glNormal3fv(colorbar[0]); | |
1301 | + glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue); | |
1302 | + glVertex3fv(colorbar[1]); | |
1303 | + glVertex3fv(colorbar[2]); | |
1304 | + glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, cyan); | |
1305 | + glVertex3fv(colorbar[3]); | |
1306 | + glVertex3fv(colorbar[4]); | |
1307 | + glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, green); | |
1308 | + glVertex3fv(colorbar[5]); | |
1309 | + glVertex3fv(colorbar[6]); | |
1310 | + glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, yellow); | |
1311 | + glVertex3fv(colorbar[7]); | |
1312 | + glVertex3fv(colorbar[8]); | |
1313 | + glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red); | |
1314 | + glVertex3fv(colorbar[9]); | |
1315 | + glVertex3fv(colorbar[10]); | |
1316 | + glEnd(); | |
1317 | + /**/ | |
1318 | + /* if(nodeline == 1){ */ | |
1319 | + /* glLineWidth(2.0); */ | |
1320 | + /* glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, black); */ | |
1321 | + /* glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, black); */ | |
1322 | + /* glBegin(GL_LINES); */ | |
1323 | + /* glVertex3fv(colorbar[11]); */ | |
1324 | + /* glVertex3fv(colorbar[12]); */ | |
1325 | + /* glEnd(); */ | |
1326 | + /* } */ | |
1327 | + } | |
1328 | + else if(fcscl == 4){ | |
1329 | + for(i = 0; i <= 60; i ++){ | |
1330 | + /**/ | |
1331 | + mat2 = (GLfloat)i / 60.0 * 6.0; | |
1332 | + /**/ | |
1333 | + if(mat2 <= 1.0) { | |
1334 | + for(j=0;j<4;++j) barcolor[j] = yellow[j] * mat2 + red[j] * (1.0 - mat2); | |
1335 | + } | |
1336 | + else if(mat2 <= 2.0){ | |
1337 | + mat2 = mat2 - 1.0; | |
1338 | + for(j=0;j<4;++j) barcolor[j] = green[j] * mat2 + yellow[j] * (1.0 - mat2); | |
1339 | + } | |
1340 | + else if(mat2 <= 3.0){ | |
1341 | + mat2 = mat2 - 2.0; | |
1342 | + for(j=0;j<4;++j) barcolor[j] = cyan[j] * mat2 + green[j] * (1.0 - mat2); | |
1343 | + } | |
1344 | + else if(mat2 <= 4.0){ | |
1345 | + mat2 = mat2 - 3.0; | |
1346 | + for(j=0;j<4;++j) barcolor[j] = blue[j] * mat2 + cyan[j] * (1.0 - mat2); | |
1347 | + } | |
1348 | + else if(mat2 <= 5.0){ | |
1349 | + mat2 = mat2 - 4.0; | |
1350 | + for(j=0;j<4;++j) barcolor[j] = magenta[j] * mat2 + blue[j] * (1.0 - mat2); | |
1351 | + } | |
1352 | + else{ | |
1353 | + mat2 = mat2 - 5.0; | |
1354 | + for(j=0;j<4;++j) barcolor[j] = red[j] * mat2 + magenta[j] * (1.0 - mat2); | |
1355 | + } | |
1356 | + /**/ | |
1357 | + glBegin(GL_TRIANGLES); | |
1358 | + glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, barcolor); | |
1359 | + glNormal3fv(colorbar[0]); | |
1360 | + glVertex3f(0.15 * cos((GLfloat)(i+1) / 60.0 * 6.283185307), | |
1361 | + 0.15 * sin((GLfloat)(i+1) / 60.0 * 6.283185307) - 1.0, 0.0); | |
1362 | + glVertex3f(0.15 * cos((GLfloat)i / 60.0 * 6.283185307), | |
1363 | + 0.15 * sin((GLfloat)i / 60.0 * 6.283185307) - 1.0, 0.0); | |
1364 | + glVertex3f(0.2 * cos((GLfloat)i / 60.0 * 6.283185307), | |
1365 | + 0.2 * sin((GLfloat)i / 60.0 * 6.283185307) - 1.0, 0.0); | |
1366 | + glVertex3f(0.2 * cos((GLfloat)i / 60.0 * 6.283185307), | |
1367 | + 0.2 * sin((GLfloat)i / 60.0 * 6.283185307) - 1.0, 0.0); | |
1368 | + glVertex3f(0.2 * cos((GLfloat)(i+1) / 60.0 * 6.283185307), | |
1369 | + 0.2 * sin((GLfloat)(i+1) / 60.0 * 6.283185307) - 1.0, 0.0); | |
1370 | + glVertex3f(0.15 * cos((GLfloat)(i+1) / 60.0 * 6.283185307), | |
1371 | + 0.15 * sin((GLfloat)(i+1) / 60.0 * 6.283185307) - 1.0, 0.0); | |
1372 | + glEnd(); | |
1373 | + } | |
1374 | + } | |
1375 | + else{ | |
1376 | + } | |
1377 | +} /* draw_colorbar */ | |
1378 | +/* | |
1379 | +Draw points for the stereogram | |
1380 | +*/ | |
1381 | +void draw_circles(){ | |
1382 | + int i; | |
1383 | + GLfloat r; | |
1384 | + /**/ | |
1385 | + r = 0.05; | |
1386 | + /**/ | |
1387 | + if(blackback == 1){ | |
1388 | + glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, white); | |
1389 | + glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, white); | |
1390 | + } | |
1391 | + else{ | |
1392 | + glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, black); | |
1393 | + glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, black); | |
1394 | + } | |
1395 | + /**/ | |
1396 | + glBegin(GL_TRIANGLE_FAN); | |
1397 | + glNormal3f(0.0, 0.0, 1.0); | |
1398 | + glVertex3f(0.7, scl, 0.0); | |
1399 | + for(i = 0; i <= 20; i ++){ | |
1400 | + glVertex3f(r * cos((GLfloat)i / 20.0 * 6.283185307) + 0.7, | |
1401 | + r * sin((GLfloat)i / 20.0 * 6.283185307) + scl, 0.0); | |
1402 | + } | |
1403 | + glEnd(); | |
1404 | + /**/ | |
1405 | + glBegin(GL_TRIANGLE_FAN); | |
1406 | + glNormal3f(0.0, 0.0, 1.0); | |
1407 | + glVertex3f(-0.7, scl, 0.0); | |
1408 | + for(i = 0; i <= 20; i ++){ | |
1409 | + glVertex3f(r * cos((GLfloat)i / 20.0 * 6.283185307) - 0.7, | |
1410 | + r * sin((GLfloat)i / 20.0 * 6.283185307) + scl, 0.0); | |
1411 | + } | |
1412 | + glEnd(); | |
1413 | +} | |
1414 | +/* | |
1415 | + Glut Display function | |
1416 | +*/ | |
1417 | +void display() | |
1418 | +{ | |
1419 | + GLfloat pos[] = { 1.0, 1.0, 1.0, 0.0 }; | |
1420 | + GLfloat amb[] = {0.2, 0.2, 0.2, 0.0}; | |
1421 | + double dx, theta, posz, phi; | |
1422 | + GLfloat pos1[4], pos2[4]; | |
1423 | + /**/ | |
1424 | + if(lstereo == 2){ | |
1425 | + theta = 3.1416 /180.0 * 2.50; | |
1426 | + posz = 5.0; | |
1427 | + dx = 0.7; | |
1428 | + phi = atan(posz/dx) -theta; | |
1429 | + theta = (3.1416 * 0.50 - phi) / 3.1416 * 180.0; | |
1430 | + /**/ | |
1431 | + pos1[0] = posz * cos(phi) - dx; | |
1432 | + pos1[1] = 0.0; | |
1433 | + pos1[2] = posz * sin(phi); | |
1434 | + pos1[3] = 1.0; | |
1435 | + /**/ | |
1436 | + pos2[0] = - posz * cos(phi) + dx; | |
1437 | + pos2[1] = 0.0; | |
1438 | + pos2[2] = posz * sin(phi); | |
1439 | + pos2[3] = 1.0; | |
1440 | + } | |
1441 | + else if(lstereo == 3){ | |
1442 | + theta = -3.1416 /180.0 * 2.0; | |
1443 | + posz = 5.0; | |
1444 | + dx = - 0.7; | |
1445 | + /**/ | |
1446 | + pos1[0] = posz * sin(theta) - dx; | |
1447 | + pos1[1] = 0.0; | |
1448 | + pos1[2] = posz * cos(theta); | |
1449 | + pos1[3] = 1.0; | |
1450 | + /**/ | |
1451 | + pos2[0] = - posz * sin(theta) + dx; | |
1452 | + pos2[1] = 0.0; | |
1453 | + pos2[2] = posz * cos(theta); | |
1454 | + pos2[3] = 1.0; | |
1455 | + } | |
1456 | + else{ | |
1457 | + theta = 0.0; | |
1458 | + dx = 0.0; | |
1459 | + } | |
1460 | + /* | |
1461 | + Initialize | |
1462 | + */ | |
1463 | + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
1464 | + glLoadIdentity(); | |
1465 | + /* | |
1466 | + Set view point & view line | |
1467 | + */ | |
1468 | + gluLookAt(0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0); | |
1469 | + /* | |
1470 | + Set position of light | |
1471 | + */ | |
1472 | + if(lstereo == 1){ | |
1473 | + glLightfv(GL_LIGHT0, GL_POSITION, pos); | |
1474 | + /* | |
1475 | + Draw color scale | |
1476 | + */ | |
1477 | + if(lcolorbar == 1) draw_colorbar(); | |
1478 | + } | |
1479 | + else{ | |
1480 | + glLightfv(GL_LIGHT0, GL_POSITION, pos1); | |
1481 | + draw_circles(); | |
1482 | + glTranslated(-dx, 0.0, 0.0); | |
1483 | + glRotated(theta, 0.0, 1.0, 0.0); | |
1484 | + } | |
1485 | + glLightfv(GL_LIGHT1, GL_AMBIENT, amb); | |
1486 | + /* | |
1487 | + Rotation & Zoom | |
1488 | + */ | |
1489 | + glScaled(scl, scl, scl); | |
1490 | + /* | |
1491 | + Draw Brillouin zone boundaries | |
1492 | + */ | |
1493 | + draw_bz_lines(); | |
1494 | + /* | |
1495 | + Draw Fermi surfaces | |
1496 | + */ | |
1497 | + draw_fermi(); | |
1498 | + /* | |
1499 | + Draw the second | |
1500 | + */ | |
1501 | + if(lstereo != 1){ | |
1502 | + glPushMatrix(); | |
1503 | + glLoadIdentity(); | |
1504 | + gluLookAt(0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0); | |
1505 | + glLightfv(GL_LIGHT0, GL_POSITION, pos2); | |
1506 | + /**/ | |
1507 | + glTranslated(dx, 0.0, 0.0); | |
1508 | + glRotated(-theta, 0.0, 1.0, 0.0); | |
1509 | + /**/ | |
1510 | + glScaled(scl, scl, scl); | |
1511 | + draw_bz_lines(); | |
1512 | + draw_fermi(); | |
1513 | + /**/ | |
1514 | + glPopMatrix(); | |
1515 | + } | |
1516 | + /**/ | |
1517 | + glutSwapBuffers(); | |
1518 | +} /* display */ | |
1519 | +/* | |
1520 | + Window resization | |
1521 | +*/ | |
1522 | +void resize(int w, int h) | |
1523 | +{ | |
1524 | + /* | |
1525 | + Scale of translation of mousepointer | |
1526 | + */ | |
1527 | + sx = 1.0 / (GLfloat)w; | |
1528 | + sy = 1.0 / (GLfloat)h; | |
1529 | + /**/ | |
1530 | + glViewport(0, 0, w, h); | |
1531 | + /**/ | |
1532 | + glMatrixMode(GL_PROJECTION); | |
1533 | + /**/ | |
1534 | + glLoadIdentity(); | |
1535 | + gluPerspective(30.0, (GLfloat)w / (GLfloat)h, 1.0, 100.0); | |
1536 | + /**/ | |
1537 | + glMatrixMode(GL_MODELVIEW); | |
1538 | +} /* end resize */ | |
1539 | +/* | |
1540 | + Idling | |
1541 | +*/ | |
1542 | +void idle(void) | |
1543 | +{ | |
1544 | + glutPostRedisplay(); | |
1545 | +} /* idle */ | |
1546 | +/* | |
1547 | + Glut mouse function | |
1548 | +*/ | |
1549 | +void mouse(int button, int state, int x, int y) | |
1550 | +{ | |
1551 | + switch (button) { | |
1552 | + /* | |
1553 | + Drag | |
1554 | + */ | |
1555 | + case GLUT_LEFT_BUTTON: | |
1556 | + switch (state) { | |
1557 | + case GLUT_DOWN: | |
1558 | + /* Start of animation */ | |
1559 | + glutIdleFunc(idle); | |
1560 | + /* Record drag start point */ | |
1561 | + cx = x; | |
1562 | + cy = y; | |
1563 | + break; | |
1564 | + case GLUT_UP: | |
1565 | + /* End of animation */ | |
1566 | + glutIdleFunc(0); | |
1567 | + break; | |
1568 | + default: | |
1569 | + break; | |
1570 | + } | |
1571 | + break; | |
1572 | + /* | |
1573 | + Zoom up | |
1574 | + */ | |
1575 | + case MOUSE_SCROLL_UP: | |
1576 | + switch (state) { | |
1577 | + case GLUT_DOWN: | |
1578 | + scl = scl * 1.1; | |
1579 | + glutPostRedisplay(); | |
1580 | + break; | |
1581 | + case GLUT_UP: | |
1582 | + break; | |
1583 | + default: | |
1584 | + break; | |
1585 | + } | |
1586 | + break; | |
1587 | + /* | |
1588 | + Zoom down | |
1589 | + */ | |
1590 | + case MOUSE_SCROLL_DOWN: | |
1591 | + switch (state) { | |
1592 | + case GLUT_DOWN: | |
1593 | + scl = scl * 0.9; | |
1594 | + glutPostRedisplay(); | |
1595 | + break; | |
1596 | + case GLUT_UP: | |
1597 | + break; | |
1598 | + default: | |
1599 | + break; | |
1600 | + } | |
1601 | + break; | |
1602 | + /* | |
1603 | + No pushing | |
1604 | + */ | |
1605 | + default: | |
1606 | + break; | |
1607 | + } | |
1608 | +} /* end mouse */ | |
1609 | +/* | |
1610 | + Glut motion function | |
1611 | +*/ | |
1612 | +void motion(int x, int y) | |
1613 | +{ | |
1614 | + int i, j; | |
1615 | + GLfloat dx, dy, a, rot0[3][3], rot1[3][3], ax, ay; | |
1616 | + /* | |
1617 | + Translation of mousepointer from starting point | |
1618 | + */ | |
1619 | + dx = (x - cx) * sx; | |
1620 | + dy = (y - cy) * sy; | |
1621 | + /**/ | |
1622 | + /* | |
1623 | + Distanse from starting point | |
1624 | + */ | |
1625 | + a = sqrt(dx * dx + dy * dy); | |
1626 | + /**/ | |
1627 | + if (a != 0.0) { | |
1628 | + /* | |
1629 | + Compute rotational matrix from translation of mousepointer | |
1630 | + */ | |
1631 | + ax = - dy; | |
1632 | + ay = dx; | |
1633 | + /**/ | |
1634 | + a = a * 10.0; | |
1635 | + /**/ | |
1636 | + rot0[0][0] = (ax * ax + ay * ay * cos(a)) / (ax * ax + ay * ay); | |
1637 | + rot0[0][1] = ax * ay * (cos(a) - 1.0) / (ax * ax + ay * ay); | |
1638 | + rot0[0][2] = ay * sin(a) / sqrtf(ax * ax + ay * ay); | |
1639 | + rot0[1][0] = ax * ay * (cos(a) - 1.0) / (ax * ax + ay * ay); | |
1640 | + rot0[1][1] = (ax * ax * cos(a) + ay * ay) / (ax * ax + ay * ay); | |
1641 | + rot0[1][2] = ax * sin(a) / sqrtf(ax * ax + ay * ay); | |
1642 | + rot0[2][0] = - ay * sin(a) / sqrtf(ax * ax + ay * ay); | |
1643 | + rot0[2][1] = - ax * sin(a) / sqrtf(ax * ax + ay * ay); | |
1644 | + rot0[2][2] = cos(a); | |
1645 | + /**/ | |
1646 | + for(i = 0; i < 3; i++) for(j = 0; j < 3; j++) rot1[i][j] = rot[i][j]; | |
1647 | + /**/ | |
1648 | + for(i = 0; i < 3; i++){ | |
1649 | + for(j = 0; j < 3; j++){ | |
1650 | + rot[i][j] = rot0[i][0] * rot1[0][j] | |
1651 | + + rot0[i][1] * rot1[1][j] | |
1652 | + + rot0[i][2] * rot1[2][j]; | |
1653 | + } | |
1654 | + } | |
1655 | + } | |
1656 | + cx = x; | |
1657 | + cy = y; | |
1658 | + /**/ | |
1659 | +} /* motion */ | |
1660 | +/* | |
1661 | + Glut keyboard function | |
1662 | +*/ | |
1663 | +void keyboard(unsigned char key, int x, int y) | |
1664 | +{ | |
1665 | + switch (key) { | |
1666 | + } | |
1667 | +} /* keyboard */ | |
1668 | +/* | |
1669 | + Glut special key function | |
1670 | + */ | |
1671 | +void special_key(int key, int x, int y) | |
1672 | +{ | |
1673 | + switch (key) { | |
1674 | + case GLUT_KEY_UP: | |
1675 | + trans[1] = trans[1] + 0.1; | |
1676 | + glutPostRedisplay(); | |
1677 | + break; | |
1678 | + case GLUT_KEY_DOWN: | |
1679 | + trans[1] = trans[1] - 0.1; | |
1680 | + glutPostRedisplay(); | |
1681 | + break; | |
1682 | + case GLUT_KEY_RIGHT: | |
1683 | + /**/ | |
1684 | + trans[0] = trans[0] + 0.1; | |
1685 | + glutPostRedisplay(); | |
1686 | + break; | |
1687 | + /**/ | |
1688 | + case GLUT_KEY_LEFT: | |
1689 | + /**/ | |
1690 | + trans[0] = trans[0] - 0.1; | |
1691 | + glutPostRedisplay(); | |
1692 | + break; | |
1693 | + /**/ | |
1694 | + } | |
1695 | +} /* special_key */ | |
1696 | +/* | |
1697 | + Main menu | |
1698 | +*/ | |
1699 | +void main_menu(int value){ | |
1700 | + /**/ | |
1701 | + int ib, i1, i2, i3, ierr; | |
1702 | + GLfloat emin, emax; | |
1703 | + /**/ | |
1704 | + if(value == 2){ | |
1705 | + /* | |
1706 | + Shift Fermi energy | |
1707 | + */ | |
1708 | + emin = 100000.0; | |
1709 | + emax = -100000.0; | |
1710 | + for (ib = 0; ib < nb; ++ib) { | |
1711 | + for (i1 = 0; i1 < ng[0]; ++i1) { | |
1712 | + for (i2 = 0; i2 < ng[1]; ++i2) { | |
1713 | + for (i3 = 0; i3 < ng[2]; ++i3) { | |
1714 | + eig[ib][i1][i2][i3] = eig[ib][i1][i2][i3] + def; | |
1715 | + if(emin > eig[ib][i1][i2][i3]) emin = eig[ib][i1][i2][i3]; | |
1716 | + if(emax < eig[ib][i1][i2][i3]) emax = eig[ib][i1][i2][i3]; | |
1717 | + } | |
1718 | + } | |
1719 | + } | |
1720 | + } | |
1721 | + printf("Min Max E_F \n"); | |
1722 | + printf("%f %f %f \n",emin, emax, def); | |
1723 | + printf("New Fermi energy : "); | |
1724 | + ierr = scanf("%f", &def); | |
1725 | + if(ierr == 0) printf("error ! reading ef"); | |
1726 | + for (ib = 0; ib < nb; ++ib) { | |
1727 | + for (i1 = 0; i1 < ng[0]; ++i1) { | |
1728 | + for (i2 = 0; i2 < ng[1]; ++i2) { | |
1729 | + for (i3 = 0; i3 < ng[2]; ++i3) { | |
1730 | + eig[ib][i1][i2][i3] = eig[ib][i1][i2][i3] - def; | |
1731 | + } | |
1732 | + } | |
1733 | + } | |
1734 | + } | |
1735 | + query = 1; | |
1736 | + fermi_patch(); | |
1737 | + query = 0; | |
1738 | + fermi_patch(); | |
1739 | + calc_nodeline(); | |
1740 | + /**/ | |
1741 | + max_and_min(); | |
1742 | + /**/ | |
1743 | + glutPostRedisplay(); | |
1744 | + } | |
1745 | + else if(value == 9){ | |
1746 | + /* | |
1747 | + Exit | |
1748 | + */ | |
1749 | + printf("\nExit. \n\n"); | |
1750 | + free(eig); | |
1751 | + free(mat); | |
1752 | + free(ntri); | |
1753 | + free(draw_band); | |
1754 | + free(nmlp); | |
1755 | + free(kvp); | |
1756 | + free(matp); | |
1757 | + free(clr); | |
1758 | + free(bzl); | |
1759 | + free(nnl); | |
1760 | + free(kvnl); | |
1761 | + exit(0); | |
1762 | + } | |
1763 | +} | |
1764 | +/* | |
1765 | + On / Off band | |
1766 | +*/ | |
1767 | +void menu_band(int value){ | |
1768 | + /**/ | |
1769 | + if(draw_band[value] == 0){ | |
1770 | + printf("band # %d : On \n", value + 1); | |
1771 | + draw_band[value] = 1; | |
1772 | + } | |
1773 | + else{ | |
1774 | + printf("band # %d : Off \n", value + 1); | |
1775 | + draw_band[value] = 0; | |
1776 | + } | |
1777 | + glutPostRedisplay(); | |
1778 | + /**/ | |
1779 | +} /* menu_band */ | |
1780 | +/* | |
1781 | + Change background color | |
1782 | +*/ | |
1783 | +void menu_bgcolor(int value){ | |
1784 | + if(value == 1 && blackback != 1){ | |
1785 | + printf("Background color becomes BLACK. \n"); | |
1786 | + glClearColor(0.0, 0.0, 0.0, 0.0); | |
1787 | + blackback = 1; | |
1788 | + glutPostRedisplay(); | |
1789 | + } | |
1790 | + else if(value == 2 && blackback != 0){ | |
1791 | + printf("Background color becomes WHITE. \n"); | |
1792 | + glClearColor(1.0, 1.0, 1.0, 0.0); | |
1793 | + blackback = 0; | |
1794 | + } | |
1795 | +/**/ | |
1796 | +}/* bgcolor change*/ | |
1797 | +/* | |
1798 | + Change color scale mode | |
1799 | +*/ | |
1800 | +void menu_colorscale(int value){ | |
1801 | + /**/ | |
1802 | + if(value == 1 && fcscl != 1){ | |
1803 | + fcscl = 1; | |
1804 | + printf("##### Automatic color scale mode ##### \n"); | |
1805 | + max_and_min(); | |
1806 | + glutPostRedisplay(); | |
1807 | + } | |
1808 | + else if(value == 2 && fcscl != 2){ | |
1809 | + fcscl = 2; | |
1810 | + printf("##### Manual color scale mode ##### \n"); | |
1811 | + max_and_min(); | |
1812 | + glutPostRedisplay(); | |
1813 | + } | |
1814 | + else if(value == 3 && fcscl != 3){ | |
1815 | + fcscl = 3; | |
1816 | + printf("##### Unicolor scale mode ##### \n"); | |
1817 | + max_and_min(); | |
1818 | + glutPostRedisplay(); | |
1819 | + } | |
1820 | + else if(value == 4 && fcscl != 4){ | |
1821 | + fcscl = 4; | |
1822 | + printf("##### Periodic color scale mode ##### \n"); | |
1823 | + max_and_min(); | |
1824 | + glutPostRedisplay(); | |
1825 | + } | |
1826 | + /**/ | |
1827 | +} /* menu_colorscale */ | |
1828 | +/* | |
1829 | + Change Brillouin zone | |
1830 | +*/ | |
1831 | +void menu_bzmode(int value){ | |
1832 | + if(value == 1 && fbz != 1){ | |
1833 | + fbz = 1; | |
1834 | + printf("##### First Brillouin zone mode ##### \n\n"); | |
1835 | + free(kvp); | |
1836 | + free(nmlp); | |
1837 | + free(clr); | |
1838 | + free(matp); | |
1839 | + free(kvnl); | |
1840 | + /**/ | |
1841 | + query = 1; | |
1842 | + fermi_patch(); | |
1843 | + query = 0; | |
1844 | + fermi_patch(); | |
1845 | + calc_nodeline(); | |
1846 | + /**/ | |
1847 | + max_and_min(); | |
1848 | + /**/ | |
1849 | + glutPostRedisplay(); | |
1850 | + } | |
1851 | + else if(value == 2 && fbz != -1){ | |
1852 | + fbz = -1; | |
1853 | + printf("##### Primitive Brillouin zone mode ##### \n\n"); | |
1854 | + free(kvp); | |
1855 | + free(nmlp); | |
1856 | + free(clr); | |
1857 | + free(matp); | |
1858 | + free(kvnl); | |
1859 | + /**/ | |
1860 | + query = 1; | |
1861 | + fermi_patch(); | |
1862 | + query = 0; | |
1863 | + fermi_patch(); | |
1864 | + calc_nodeline(); | |
1865 | + /**/ | |
1866 | + max_and_min(); | |
1867 | + /**/ | |
1868 | + glutPostRedisplay(); | |
1869 | + } | |
1870 | +} /* menu_bzmode */ | |
1871 | +/* | |
1872 | + On/Off Node line | |
1873 | +*/ | |
1874 | +void menu_nodeline(int value){ | |
1875 | + if(value == 1 && nodeline != 1){ | |
1876 | + printf("Nodeline : on \n\n"); | |
1877 | + nodeline = 1; | |
1878 | + glutPostRedisplay(); | |
1879 | + } | |
1880 | + else if(value == 2 && nodeline != 0){ | |
1881 | + printf("Nodeline : off \n\n"); | |
1882 | + nodeline = 0; | |
1883 | + glutPostRedisplay(); | |
1884 | + } | |
1885 | + /**/ | |
1886 | +} /* menu_nodeline */ | |
1887 | +/* | |
1888 | + Tern stereogram | |
1889 | +*/ | |
1890 | +void menu_stereo(int value){ | |
1891 | + if(value == 1 && lstereo != 1){ | |
1892 | + printf("Stereo : Off. \n\n"); | |
1893 | + lstereo = 1; | |
1894 | + glutPostRedisplay(); | |
1895 | + } | |
1896 | + if(value == 2 && lstereo != 2){ | |
1897 | + printf("Stereo : On. Parallel eyes \n\n"); | |
1898 | + lstereo = 2; | |
1899 | + glutPostRedisplay(); | |
1900 | + } | |
1901 | + if(value == 3 && lstereo != 3){ | |
1902 | + printf("Stereo : On. Crossed eyes \n\n"); | |
1903 | + lstereo = 3; | |
1904 | + glutPostRedisplay(); | |
1905 | + } | |
1906 | +} /* menu_stereo */ | |
1907 | +/* | |
1908 | + On/Off Colorbar | |
1909 | +*/ | |
1910 | +void menu_colorbar(int value){ | |
1911 | + if(value == 1 && lcolorbar != 1){ | |
1912 | + printf("Color bar : on \n\n"); | |
1913 | + lcolorbar = 1; | |
1914 | + glutPostRedisplay(); | |
1915 | + } | |
1916 | + if(value == 2 && lcolorbar != 0){ | |
1917 | + printf("Color bar : off \n\n"); | |
1918 | + lcolorbar = 0; | |
1919 | + glutPostRedisplay(); | |
1920 | + } | |
1921 | +} /* menu_colorbar */ | |
1922 | +/* | |
1923 | + Change tetrahedron | |
1924 | +*/ | |
1925 | +void menu_tetra(int value){ | |
1926 | + /**/ | |
1927 | + if(value != itet){ | |
1928 | + printf("Tetra patern %d \n", value + 1); | |
1929 | + itet = value; | |
1930 | + free(kvp); | |
1931 | + free(nmlp); | |
1932 | + free(clr); | |
1933 | + free(matp); | |
1934 | + free(kvnl); | |
1935 | + init_corner(); | |
1936 | + query = 1; | |
1937 | + fermi_patch(); | |
1938 | + query = 0; | |
1939 | + fermi_patch(); | |
1940 | + calc_nodeline(); | |
1941 | + max_and_min(); | |
1942 | + glutPostRedisplay(); | |
1943 | + } | |
1944 | +} /* menu_tetra */ | |
1945 | +/* | |
1946 | + Glut init function | |
1947 | +*/ | |
1948 | +void init(void) | |
1949 | +{ | |
1950 | + int ib; | |
1951 | + int ibandmenu, ibgmenu, icsmenu, ibzmenu, inlmenu, | |
1952 | + icbmenu, itetmenu, istereo; | |
1953 | + char ibstr[20]={0}; | |
1954 | + /**/ | |
1955 | + glClearColor(0.0, 0.0, 0.0, 0.0); | |
1956 | + glEnable(GL_DEPTH_TEST); | |
1957 | + glEnable(GL_LIGHTING); | |
1958 | + glLightModeli(GL_LIGHT_MODEL_TWO_SIDE,GL_TRUE ); | |
1959 | + glEnable(GL_LIGHT0); | |
1960 | + glEnable(GL_LIGHT1); | |
1961 | + glEnable(GL_NORMALIZE); | |
1962 | + /* Band menu */ | |
1963 | + ibandmenu = glutCreateMenu(menu_band); | |
1964 | + for(ib =0;ib < nb; ib++){ | |
1965 | + sprintf(ibstr,"band # %d",ib + 1); | |
1966 | + glutAddMenuEntry(ibstr, ib); | |
1967 | + } | |
1968 | + /* Background color */ | |
1969 | + ibgmenu = glutCreateMenu(menu_bgcolor); | |
1970 | + glutAddMenuEntry("Black",1); | |
1971 | + glutAddMenuEntry("White",2); | |
1972 | + /* Color scale mode */ | |
1973 | + icsmenu = glutCreateMenu(menu_colorscale); | |
1974 | + glutAddMenuEntry("Auto",1); | |
1975 | + glutAddMenuEntry("Manual",2); | |
1976 | + glutAddMenuEntry("Unicolor",3); | |
1977 | + glutAddMenuEntry("Periodic",4); | |
1978 | + /* Brillouin zone */ | |
1979 | + ibzmenu = glutCreateMenu(menu_bzmode); | |
1980 | + glutAddMenuEntry("First Brillouin zone",1); | |
1981 | + glutAddMenuEntry("Primitive Brillouin zone",2); | |
1982 | + /* Nodeline on/off */ | |
1983 | + inlmenu = glutCreateMenu(menu_nodeline); | |
1984 | + glutAddMenuEntry("On",1); | |
1985 | + glutAddMenuEntry("Off",2); | |
1986 | + /* Colorbar on/off */ | |
1987 | + icbmenu = glutCreateMenu(menu_colorbar); | |
1988 | + glutAddMenuEntry("On",1); | |
1989 | + glutAddMenuEntry("Off",2); | |
1990 | + /* Stereogram */ | |
1991 | + istereo = glutCreateMenu(menu_stereo); | |
1992 | + glutAddMenuEntry("None",1); | |
1993 | + glutAddMenuEntry("Parallel",2); | |
1994 | + glutAddMenuEntry("Cross",3); | |
1995 | + /* Tetrahedron */ | |
1996 | + itetmenu = glutCreateMenu(menu_tetra); | |
1997 | + for(ib =0;ib < 16; ib++){ | |
1998 | + sprintf(ibstr,"tetra # %d",ib + 1); | |
1999 | + glutAddMenuEntry(ibstr,ib); | |
2000 | + } | |
2001 | + /* | |
2002 | + Main menu | |
2003 | + */ | |
2004 | + glutCreateMenu(main_menu); | |
2005 | + glutAddSubMenu("Band",ibandmenu); | |
2006 | + glutAddMenuEntry("Shift Fermi energy",2); | |
2007 | + glutAddSubMenu("Background color",ibgmenu); | |
2008 | + glutAddSubMenu("Color scale mode",icsmenu); | |
2009 | + glutAddSubMenu("Brillouin zone",ibzmenu); | |
2010 | + glutAddSubMenu("Node lines",inlmenu); | |
2011 | + glutAddSubMenu("Color bar On/Off",icbmenu); | |
2012 | + glutAddSubMenu("Stereogram",istereo); | |
2013 | + glutAddSubMenu("Tetrahedron",itetmenu); | |
2014 | + glutAddMenuEntry("Exit",9); | |
2015 | + glutAttachMenu(GLUT_RIGHT_BUTTON); | |
2016 | +} /* init */ | |
2017 | +/* | |
2018 | + Main routine | |
2019 | +*/ | |
2020 | +int main(int argc, char *argv[]) | |
2021 | +{ | |
2022 | + /**/ | |
2023 | + read_file(argv[1]); | |
2024 | + init_corner(); | |
2025 | + bragg_vector(); | |
2026 | + /**/ | |
2027 | + query = 1; | |
2028 | + bz_lines(); | |
2029 | + query = 0; | |
2030 | + bz_lines(); | |
2031 | + /**/ | |
2032 | + max_and_min_bz(); | |
2033 | + /**/ | |
2034 | +#pragma omp parallel | |
2035 | + printf("Threads : %d \n", omp_get_num_threads()); | |
2036 | + /**/ | |
2037 | + printf("\n##### First Brillouin zone mode ##### \n\n"); | |
2038 | + query = 1; | |
2039 | + fermi_patch(); | |
2040 | + query = 0; | |
2041 | + fermi_patch(); | |
2042 | + calc_nodeline(); | |
2043 | + /**/ | |
2044 | + printf("\n##### Full color scale ##### \n\n"); | |
2045 | + max_and_min(); | |
2046 | + /* | |
2047 | + Description | |
2048 | + */ | |
2049 | + printf("\n##### How to handle ##### \n\n"); | |
2050 | + printf(" mouse drag : Rotate objects \n"); | |
2051 | + printf(" mousewheel : Resize objects \n"); | |
2052 | + printf(" cursorkey : Move objects \n"); | |
2053 | + printf(" mouse right button : Menu \n"); | |
2054 | + printf("\n"); | |
2055 | + /**/ | |
2056 | + glutInit(&argc, argv); | |
2057 | + glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH); | |
2058 | + glutCreateWindow(argv[0]); | |
2059 | + glutDisplayFunc(display); | |
2060 | + glutReshapeFunc(resize); | |
2061 | + glutMouseFunc(mouse); | |
2062 | + glutMotionFunc(motion); | |
2063 | + glutKeyboardFunc(keyboard); | |
2064 | + glutSpecialFunc(special_key); | |
2065 | + init(); | |
2066 | + glutMainLoop(); | |
2067 | + return 0; | |
2068 | +} /* main */ |